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Author Topic: Urist versus the Volcano  (Read 2244 times)

Scarpa

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Urist versus the Volcano
« on: May 10, 2010, 04:40:53 pm »

I still like my magma easily accessible so my latest fort is right smack on top of a volcano in a tropical broadleaf (jungle) biome.

To my delight the pipe is not only open to the air but juts about 5 z-levels above the 'north' face of the hillside. The 'south' face of the hillside rises to 2z above the top level of the pipe, and since my 7 started ON the north (cliff) edge of the pipe, sans wagon of course, I just dug right into the south side to start.

Another salient point about the embark was that the pipe was only visible down about 60-70 z levels of a total of 130 or so. After that it went 'black' and I had no idea if that's where it ended or what.

Anyway, about a year after embark it was time to clean up my entrance and one of the first tasks was removal of a small 1z hill on the south slope, right above the top of the pipe. Out of laziness I just designated the entire thing as ramps and let my two miners go to work. As you have probably already predicted, "A portion of the cavern has collapsed!" and one poor miner was knocked back into the pipe.

I unpaused the game, and went on managing my fort. A minute or two later I get the next announcement "You have discovered a vast magma sea.", followed in short order by "You have discovered [REDACTED]! Praise the miners!" :D

So it appears that Urist's last communication with the hive mind was detailed geological information on the volcano. The strangest part was after the [REDACTED] announcement I realized I couldn't find the miner anywhere down in the depths. Also, he wasn't dead! I zoomed to him from the Unit list and he was still at least 20z above the top of the magma sea. I guess as soon as he passed the last z-level that was revealed on embark the game chose to show me the rest. I unpaused and a few merciful seconds later he hit bottom and promptly bled to death.

Normally, this early in the game I would just save scum since it was really just a boneheaded move on my part that caused his death. This time I decided to play on, recognizing the brave sacrifice made by Urist and his last actions of geological survey.

Unfortunately I then took WAYYY too long to get my farming up, forgot completely about harvesting plants, and everyone died of thirst about 3 seasons later. I guess that fort was just doomed.
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CaveLobsterShell

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Re: Urist versus the Volcano
« Reply #1 on: May 10, 2010, 05:07:13 pm »

When creatures get I think 30 tiles away from the unexplored areas, the area within 60 tiles of that creature is revealed. Some dwarven explorers have sent kittens in the place of doomed miners; they explore the area just as well...
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The funniest part being a dwarf actually butchered the stupid thing.  Necrotic poison is the tastiest of spices.

Scarpa

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Re: Urist versus the Volcano
« Reply #2 on: May 10, 2010, 05:09:56 pm »

Ahh good to know. I was wondering what else would be useful as an explorer.
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Eric Blank

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Re: Urist versus the Volcano
« Reply #3 on: May 10, 2010, 05:35:47 pm »

This only happened because you didn't sacrifice any animals in the volcano for such a long time.


Kittens are definitely the best exploration and early warning method, after you've found a place to send them out. Unfortunately they grow up to become cats, which produce 100x their number in kittens before they finally die.
We need a way to control them, besides just killing/caging all females.
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Urist Imiknorris

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Re: Urist versus the Volcano
« Reply #4 on: May 10, 2010, 05:41:40 pm »

This only happened because you didn't sacrifice any animals in the volcano for such a long time.


Kittens are definitely the best exploration and early warning method, after you've found a place to send them out. Unfortunately they grow up to become cats, which produce 100x their number in kittens before they finally die.
We need a way to control them, besides just killing/caging all females.

Drop all females into the caverns/volcano. They'll explore on their hunt for vermin, and maybe probably get killed by cavern critters.
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Quote from: LordSlowpoke
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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Karnewarrior

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Re: Urist versus the Volcano
« Reply #5 on: May 10, 2010, 06:43:16 pm »

Ooh, maybe we can start a working ecosystem? Kitties breed, Toads hunt them out...
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Kazang

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Re: Urist versus the Volcano
« Reply #6 on: May 10, 2010, 06:55:01 pm »

Cats are at the top of the food chain didn't you know?


Good story. I don't get how other peoples dwarfs survive in magma for so long though, even the wiki says dwarfs often drown before they burn up.  Whenever I lose a dwarf to magma they always die in moments after the slightest touch, even if they get out/away they bleed to death seconds later  :(

I need to breed some tougher dwarfs i think, what kind of dwarf is one without a few magma burns anyway?
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Quietust

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Re: Urist versus the Volcano
« Reply #7 on: May 11, 2010, 09:29:48 am »

If you're playing 40d, then magma will kill your dwarves nearly instantaneously. In 0.31, however, it takes an unusually long time for them to die (for some odd reason, raising their body temperature beyond 160°F doesn't cook them alive), usually either drowning or bleeding to death.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Ilmoran

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Re: Urist versus the Volcano
« Reply #8 on: May 11, 2010, 11:50:47 am »

Also, apparently falling dwarves are immune to the effects of temperature.

And 82 (I think that was the number) cats can apparently survive
Spoiler (click to show/hide)
by breeding faster than local residents kill them.
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Urist Imiknorris

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Re: Urist versus the Volcano
« Reply #9 on: May 11, 2010, 11:52:46 am »

Also, apparently falling dwarves are immune to the effects of temperature.

And 82 (I think that was the number) cats can apparently survive
Spoiler (click to show/hide)
by breeding faster than local residents kill them.

They breed like tribbles, what did you expect?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

LordSlowpoke

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Re: Urist versus the Volcano
« Reply #10 on: May 11, 2010, 12:10:23 pm »

Also, apparently falling dwarves are immune to the effects of temperature.

And 82 (I think that was the number) cats can apparently survive
Spoiler (click to show/hide)
by breeding faster than local residents kill them.
90 and above. This fails mainly due to the breeders getting killed. However, if you make them mature instantly after birth, we have a whole different story here...
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