Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: One dwarf fortress  (Read 1053 times)

albatross

  • Bay Watcher
    • View Profile
One dwarf fortress
« on: May 08, 2010, 04:53:28 pm »

I have fancied the idea of Urist McGuyverLonerDwarf, the master of all trades, for a while and decided to try it out. So far things have worked, more or less. Things have progressed slowly. One of hardest things to do is to actually get your McChosenOne to be the only dwarf on the map. IIRC the migrants will stop if I they keep dying accidentally? Also, I kinda regret that I didn't modify the SPEED value, to make things happen bit faster (kinda scared of editing the files / adding lines to files midgame). I assume one could use values other than [SPEED:0] or [SPEED:1] in creature_standard.txt? What's the default? One thing I hope that will work one day is the SKILL_RATES thing, which I assume is completely broken (see the thread about skill decay). And I suppose he should start building whole bunch of traps if he is to see his 90's (72yo now)?

Now, being rather newb to DF, I don't know if there are any other considerations. He's got plenty of food and beer, so farming isn't an issue yet. What other surface threats are there that could come through a stone wall and an iron hatch? When will my McSuperHermit die for sure.
Logged

Dave Mongoose

  • Bay Watcher
    • View Profile
Re: One dwarf fortress
« Reply #1 on: May 08, 2010, 05:10:10 pm »

Nothing will come through a wall, but a hatch could get bashed down by a troll or something.

If you shut yourself off completely, you don't have to worry about migrants getting in - just leave them outside to starve. Likewise, you're safe if/when goblins siege you.

My guess is that an accidental cave-in will be his cause of death - even a small injury will be fatal because there will be no one to bring him food and water.

You could give him a wife, if you're feeling generous :P
Logged

Sarvesh Mossbeard

  • Bay Watcher
    • View Profile
Re: One dwarf fortress
« Reply #2 on: May 08, 2010, 05:17:08 pm »

Best way to get rid of migrants is making a drawbridge trap. Dig a square room, add in a door, build a drawbridge, a lever, link both. When migrants arrive, put them in military and send them to the drawbridge room. Lock door, Pull level twice.
Logged
Quote
You forgot a detail: Dorfs get webbed in GCS webs and trigger traps. Right now we have some 12 caged dwarves, including you.

albatross

  • Bay Watcher
    • View Profile
Re: One dwarf fortress
« Reply #3 on: May 08, 2010, 11:28:45 pm »

Best way to get rid of migrants is making a drawbridge trap. Dig a square room, add in a door, build a drawbridge, a lever, link both. When migrants arrive, put them in military and send them to the drawbridge room. Lock door, Pull level twice.

Sounds much more convenient than messing around with flood chambers. Also, I lol'd.

If you shut yourself off completely, you don't have to worry about migrants getting in - just leave them outside to starve. Likewise, you're safe if/when goblins siege you.

Meh, they need to die. Their names clutter the menus and the game stutters a bit, I'm guessing that's pathfinding trying to do its job. Wish a goblin attack and a migrant wave occurred at the same time sometime. A classic example of one problem taking care of the other.
I think I'll build a small gauntlet at the fort entrance, and clutter it with traps.
Logged

Jimmy

  • Bay Watcher
    • View Profile
Re: One dwarf fortress
« Reply #4 on: May 09, 2010, 12:33:01 am »

Turning off the economy and reducing pop cap to 0 or 1 would also slow immigrants, though I doubt it'll stop it completely. Game never seems to want to fully stop the yokels and their pet mules from knocking on your door.
Logged

Nikov

  • Bay Watcher
  • Riverend's Flame-beater of Earth-Wounders
    • View Profile
Re: One dwarf fortress
« Reply #5 on: May 09, 2010, 10:45:30 pm »

Get him a wife, play Sims.
Logged
I should probably have my head checked, because I find myself in complete agreement with Nikov.