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Author Topic: The Dungeon: Part I: RTD. Turn 7: Falling to the Core  (Read 5144 times)

Ottofar

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Re: The Dungeon: Part I: RTD. Turn 6: The Demon
« Reply #90 on: June 18, 2010, 02:36:20 pm »

Yeah, sorry, real life stuff, I'll do it tomorrow morning.

Ottofar

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Re: The Dungeon: Part I: RTD. Turn 6: The Demon
« Reply #91 on: June 19, 2010, 05:10:37 am »

Falling down to the core.

ALEC: You press your hand to the ground, to add a dramatic impression to the undead-raising spell... (3), (6)(5)(1), (2)(2)(2),
The crossbowmen rise up, but one of them punches another...(4)...to the body... (3) ...knocking it back a bit. The knocked back zombie takes a step forward, and punches back... (6) ...sending the first zombie flying... (5) ...into the magma. The last zombie, as his sword is unsheathed, strikes at the mage... (6)(2) ...hitting the head from the side. The sword cuts halfway through the head. The other zombie punches at the mage... (4) ...knocking him to the edge of the magma thing. He falls down, as Asteranan trips him. The hat falls off his head and you pick it up, and wear it.

ASTERANAN: You channel your feral spirit again... (3) ...and succeed to summon a single spirit... (1) ...rabbit.
You trip the mage, and he falls down, to the magma.

OCHITA: You stand resisting now-nonexistent magic... (6) ...and succeed.

EDGAR: You cast a healing spell at Shyton... (6) ...and succeed perfectly. So perfectly, that your own knee, and Asteranan's shoulder are also cured.

AMELIA: You drag Shyton aside. You proceed to drag Edgar aside.

SHYTON: You shoot at the mage, who is halfway down the shaft... (6) ...your arrow bounces from the destroyed bridge's supports, and hits the mage.

The mage falls down screaming, shooting lightning from his hands, and explodes in a violent burst of magical energy, just before he hits the magma.

From the magma, arises a mockery of a bird. It reminds you of the pictures of a phoenix you had seen somewhere,as this is aflame, only this has fangs. And ripped wings. And a head with a see-through hole. It shoots fireballs at the two undead...(6)(5)...who explode in pieces.


Spoiler: Creatures (click to show/hide)


Spoiler: Statuses (click to show/hide)

Spoiler: Surroundings (click to show/hide)
« Last Edit: June 19, 2010, 05:59:49 am by Ottofar »
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Ochita

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Re: The Dungeon: Part I: RTD. Turn 7: Falling to the Core
« Reply #92 on: June 19, 2010, 05:31:42 am »

summon a minor angel!
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

wolfchild

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Re: The Dungeon: Part I: RTD. Turn 7: Falling to the Core
« Reply #93 on: June 19, 2010, 06:12:44 am »

Rabbits are prey, not pack, throw the rabbit at the demon's eyes, then prepare to dodge its attacks
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You really can both sig it.
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Doopliss

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Re: The Dungeon: Part I: RTD. Turn 7: Falling to the Core
« Reply #94 on: June 19, 2010, 11:05:51 am »

>Stand up and see if I can't give the others some fire resistance as well.
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7thsign

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Re: The Dungeon: Part I: RTD. Turn 7: Falling to the Core
« Reply #95 on: June 19, 2010, 01:31:55 pm »

*fixes hat on head* Now thats more like it...

Check hat for magical properties, any awesome powers, etc. Failing that, I will use my dark energy to see if the dragon/phoenix/bird has any weaknesses.
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Nimitz

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Re: The Dungeon: Part I: RTD. Turn 7: Falling to the Core
« Reply #96 on: June 20, 2010, 08:07:14 pm »

"Oh crap."

I will stay behind cover and aim for its face from there. I don't know how weak this phoenix is against arrows, but hey, worth a shot.
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HailFire

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Re: The Dungeon: Part I: RTD. Turn 7: Falling to the Core
« Reply #97 on: June 20, 2010, 09:15:52 pm »

Now might be a good time to go and loot the rest of those tents...  :o

(i'll retro-edit earlier posts for rp crap at some point)

(honestly)

(maybe)
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Ottofar

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Re: The Dungeon: Part I: RTD. Turn 7: Falling to the Core
« Reply #98 on: June 23, 2010, 01:25:58 pm »

I'll be having a hard time trying to update this for some time. Would someone like to cover for me?
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