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Author Topic: The most boring mega-project...  (Read 1518 times)

FACM

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The most boring mega-project...
« on: May 06, 2010, 09:43:48 pm »

Lately, I've not had a lot of time to really focus on DF. It does also make for a very good background game, though, given that you can check every 20-30 minutes and see whats going on. This obviously isn't going to result in a fort that the OCD micro-manager players (and we're all that to some extent, given the nature of DF) wouldn't be too happy with. Lots of idlers, a bit of a food issue, etc.

Anyways, I still wanted to have my fort get somewhere despite my lack of direct attention on it. Standard 4x4 embark location: Side of a mountain, with a bit of the forest available for trees. My chosen goal was fairly direct: A stripmine, to tear the mountain into it's individual component pieces. And the land below it. Yesterday, I hit the first milestone: The mountain's peak is now even with the forest floor beside it.



That's the inner-most corner of the mountain, 15 layers below it's original peak. What you can't see is the soil and trees a few screens away, at the same Z-level as the rest of the terrain. You also can't see the mud-blob forgotton beast, locked in eternal combat with 4 dogs and a trained giant eagle.

I don't intend on stopping the fort here, though current issues, brought on by lack of dedicated attention or otherwise, may require a reclaim squad.
-The unkillable forgotten beast, as mentioned before. It's eternally fighting about 20 feet from the main staircase down, which is keeping half my fortress from doing anything but going 'I'm hungry, gonna head back downstairs and AHHHH MUDBEAST! AHHHHH! AHhhhhey, you know, I'm still hungry' eternally despite the 100pt. restriction cost I applied to going anywhere near the main steps and the far easier fact that there's a big hole with ramps not 40 steps the other way.
-Apparently somehow the 240+ dwarves living here managed to eat all of my food. Alcohol isn't in short supply, but I can hardly butcher kittens fast enough to keep the fort fed.
-My woodcutters don't seem to want to actually cut trees right now. Lazy arses. Trees are now getting in the way of clearing out more levels.
-All of the detritus left from robbing the elves blind time after time is building up, plus vermin, and the idlers have decided apparently not to dump anything the elves brought anymore for some reason.
-I'm going to have to put a little more care into plans at this point, as I don't want to collapse anything on my existing underground developments, or lose the couple of ponds I have on the forest floor.

Some stats:
-240 dwarves at population peak, 161 now. No royalty at all, just a mayor.
-200,000 stone and 4200 gems dug out of the mountain.
-2,000 barrels holding ~12,000 drinks and ~2,000 food units.
-680 remains that won't go away. Rot already, you dead shells.
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Djohaal

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Re: The most boring mega-project...
« Reply #1 on: May 06, 2010, 09:49:07 pm »

I say this is a mega project all by itself.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Tarran

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Re: The most boring mega-project...
« Reply #2 on: May 06, 2010, 09:55:41 pm »

What about strip mining down to the magma sea. All while leaving small mega projects like, say, a floating vat of water?

All with a single support for each to drop them into the magma sea of course. ;)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

RedWarrior0

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Re: The most boring mega-project...
« Reply #3 on: May 06, 2010, 10:12:27 pm »

Exposing the surface to the blood of the earth is a noble and dwarven idea. Instead of raising the magma above the earth, you are lowering the level of the earth down to he magma
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FACM

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Re: The most boring mega-project...
« Reply #4 on: May 06, 2010, 10:14:12 pm »

I did dig down to dump debris and detritus into ...... the magma sea. It's 147 levels down. I can plan on digging down that far, but it's gonna be a while.

But really, isn't dropping the surface to magma-level the more dwarven way?
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Tarran

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Re: The most boring mega-project...
« Reply #5 on: May 06, 2010, 10:15:06 pm »

Oh. And don't forget to say hi to our funfriends. Preferably with cave-ins.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

RedWarrior0

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Re: The most boring mega-project...
« Reply #6 on: May 06, 2010, 10:17:46 pm »

As in baltantly overdone, extremely complicated, nigh-impossible, illogical, and somewhat pointless, yes. As in short, stout, drunk, and bearded, well, not so much.
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Retro

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Re: The most boring mega-project...
« Reply #7 on: May 06, 2010, 10:19:02 pm »

A fantastic endeavor. Leaving a small path down for adventure mode would be nice too - oh, and I suggest leaving the topmost soil and grass layers and collapsing them down later to have a little pleasant garden in the magma sea.

Tarran

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Re: The most boring mega-project...
« Reply #8 on: May 06, 2010, 10:28:58 pm »

Better yet. Make a lake in the garden too. You know you want to.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

FACM

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Re: The most boring mega-project...
« Reply #9 on: May 08, 2010, 05:57:05 pm »

Sadly, I had to give up this fort. It simply moved too slowly, and I couldn't get rid of the mud blob megabeast.

I've started another one. This time, I set [SPEED:0]. I didn't before, since it seemed like cheating. This time, since I'll be sealing off the outside world somewhat faster, and having acheived the first realistic goal, I'm ok with hurrying up the process this time. The next goal: stripmine to the first underground cavern layer.

New embark has 4 layers above the first one that spans the full area. No aquafier mentioned on the embark screen. I don't know how I'd handle an aquafier on a project like this.
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