After a lot of fortresses created with no real care, I decided to plan out one ahead for once. No more digging out a random hole in the wall whenever I need some room. My new grand design features a central stairwell helix with a gap in the centre, going all the way down. In the middle of the gap, there's an engraved pillar.
Top level:
> >
---
-O-
---
> >
-1:
< ><
>---
-O-
--->
<> <
-2:
><
<---
>-O->
---<
<>
-3:
><
--->
<-O-<
>---
<>
etc... Where
- > : Stairs down
- < : Stairs up
- - : Channeled
- O : Engraved pillar
I don't remember what characters would be used in vanilla (I'm using Phoebus). I'm hoping it'll look good in Stonesense, when the next version (supporting 2010) is released. I just got the top floor finished, and had the pillar engraved before starting to channel. Hoping that my top level would feature the founding of this future dwarven city, I was rather disappointed when Urist McWindowlover decided to engrave his favouritest thing in the whole wide world: a window.
Actually, it is called "The Patterns of Thirst", and is a superiorly designed image of a window. I'm just going to fill my fort with glass-walled water-filled channels, and it will make perfect sense.
Anyway, I just have two quick questions:
- Is it possible for the dwarves to study the engraving from a distance, or do I have to bridge the gap? What about adventure mode?
- I'm going to depressurise water for those channels I mentioned. Dwarves can move diagonally, even though the corners of the two other tiles meet. Water is depressurised through such a crack. It strikes me that at least one of them should be considered an exploit. Call me eccentric, but I don't like diagonal doorways. There's something eerie about them. Any thoughts?
Also: This is my first post. woooOOOooot.