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Author Topic: Can a plant be both wood and food item?  (Read 3758 times)

Lancensis

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Re: Can a plant be both wood and food item?
« Reply #15 on: May 09, 2010, 07:46:31 pm »

And I thought the HFS stones unminability comes from the DEEP_SURFACE tag? Has anyone else actually done any testing, as I don't really know though.

Yup. It works. [IMPACT_FRACTURE:5000000] is the value you want. Makes it impossible to designate wall tiles for mining. It just refuses to take.

Good thing too, for if we could dig down through the bottom layer of slade, we would break through the ceiling of Toady's apartment and interrupt his work.

EDIT: Someone should tell the guy who does the Kobold Camp mod. The unminable stone part, not my retarded concept of Toady's apartment's construction.
« Last Edit: May 09, 2010, 07:49:43 pm by Lancensis »
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Ilmoran

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Re: Can a plant be both wood and food item?
« Reply #16 on: May 10, 2010, 09:04:07 am »

I'd have thought that the metamorphic layers should be muscle/organs, while igneous layers should be the fat and general near-surface flesh as most of the time fat is placed over muscle rather than under it (and metamorphic layers are typically under other rock layers). What would soils be though? Dandruff? Caked-on dirt? Underground you could also meet up with fellow parasites and compete for space with them.

And I thought the HFS stones unminability comes from the DEEP_SURFACE tag? Has anyone else actually done any testing, as I don't really know though.

I'd say soil should be skin.  Too bad you can't do anything with the water and magma.  "Yes, my dog is powered by magma!"
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Igfig

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Re: Can a plant be both wood and food item?
« Reply #17 on: May 10, 2010, 02:59:44 pm »

I say make soil skin, sedimentary rocks fat, metamorphics muscle, and igneous organs and stuff.  Minerals would include veins of blood and "veins" of bone.  Maybe large clusters of "gland".

Or maybe the caves should be the blood vessels, with tons of little "blood cell" creatures running about.

Deon

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Re: Can a plant be both wood and food item?
« Reply #18 on: May 10, 2010, 03:12:05 pm »

Hmmm, "flea fortress"? Oh wait, "bactery fortress", with white cells jumping out when you breach the epidermis to kill you. :)
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Venatius

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Re: Can a plant be both wood and food item?
« Reply #19 on: May 10, 2010, 03:35:54 pm »

Hehehe, modding project: make the whole world edible. Plump helmet man style.

Meat for rocks, flower and sugar for sand, bread for wood, candy for gems, etc. Could be funny novelty mod.

Or if you want to make it a bit more serious you could set the entire world to be a giant creature and you play as a race of parasites. As well as bulk meat to dig through and eat you could have veins of bone and clusters of various organs and glands. Flea Fortress anyone?

That may be the most spectacular idea I have ever heard. Just imagine the custom tileset possibilities!
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Flaede

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Re: Can a plant be both wood and food item?
« Reply #20 on: June 08, 2010, 07:33:25 am »

Hmmm, "flea fortress"? Oh wait, "bactery fortress", with white cells jumping out when you breach the epidermis to kill you. :)

Dwarves -> virus -> defoliating exfoliating the countryside.

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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Hyndis

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Re: Can a plant be both wood and food item?
« Reply #21 on: June 08, 2010, 06:51:46 pm »

But, if done correctly, it could solve the problem of stone getting packed in everywhere hehe.

There was a previous thread with a reaction to do that.

Essentially, mill regular stone into dust. Call it "dwarven flour" because real dwarves eat rocks.

Rocks mixed with delicious alcohol.
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