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Author Topic: RISE of the infected!  (Read 991 times)

Max White

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RISE of the infected!
« on: April 27, 2010, 10:22:53 am »

 :D Greetings folks!
So, what do you get when you cross a human, a goblin and a zombie? The punchline? Well it hurts...

Anyway, rise of the infected, a small mod intruducing a race of infected humans who spread plague where ever they go. So far it is still rough cut, and needs some work, but maybe you guys can help me out with that. For now that have been made to work with vanilla, but later on I will add some more complexity.

Because its only one creature and entity, I might as well copy the data into my next post here, rather then making you download it. Tell me what you think!

Max White

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Re: RISE of the infected!
« Reply #1 on: April 27, 2010, 10:24:58 am »

Creature
Spoiler (click to show/hide)


Spoiler (click to show/hide)

Deon

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Re: RISE of the infected!
« Reply #2 on: April 27, 2010, 10:37:18 am »

There're some errors, like you remove skin and then apply a sindrome to skin, but the idea is cool.

Note that necrosis of the skin is ehh... Very terrible :).

Also it's "plague", not "plauge".

P.S. you have    [CREATURE:INFECTED , where you should have    [CREATURE:INFECTED] in your entity file. How did it work at all?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Max White

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Re: RISE of the infected!
« Reply #3 on: April 27, 2010, 10:39:32 am »

Do you mean for that first caste?
You will notice I removed skin, so that later I could add it again under my own terms, with a syndrome attacked. [USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE] does that.

As for spelling, GOD I hate spelling, let me get right on that.

Max White

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Re: RISE of the infected!
« Reply #4 on: April 27, 2010, 10:44:22 am »

P.S. you have    [CREATURE:INFECTED , where you should have    [CREATURE:INFECTED] in your entity file. How did it work at all?

I....don't know. I would sometimes find minor towns with about 2 survivers, always in the defiled caste. That is...Strange?

Come to think of it, there was also that time I found a town with all human adults, and the children were a mix of human and infected. I put it down to the town had been newly taken over, and because infected enjoy fighting, all the adults had died doing what they love.

Well it seems fixing that tag played a massive part in letting them survive worldgen, they seem about on par now, but I'm left to wonder how did the race start at all with no connection to the creature?

h3lblad3

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Re: RISE of the infected!
« Reply #5 on: April 27, 2010, 01:03:55 pm »

They popped out of holes in the ground!

Like dwarves!
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Max White

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Re: RISE of the infected!
« Reply #6 on: April 27, 2010, 07:53:12 pm »

Guess that must have!