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Author Topic: Hobbit Mod  (Read 9004 times)

Tellemurius

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Re: Hobbit Mod
« Reply #30 on: April 10, 2010, 05:51:31 am »

thanxs for spamming :P.

Deon

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Re: Hobbit Mod
« Reply #31 on: April 10, 2010, 05:57:25 am »

Actually there's nothing wrong with raws right now so you can already make guys with colored fur on their feet and ability to hold liquor :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Tellemurius

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Re: Hobbit Mod
« Reply #32 on: April 10, 2010, 06:11:06 am »

Actually there's nothing wrong with raws right now so you can already make guys with colored fur on their feet and ability to hold liquor :).
i know that its just i want the game to be a bit bugclean before i release like right now i have a useless miner that just lumps around the place even after activating the job, which goes for all dwarves.

Deon

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Re: Hobbit Mod
« Reply #33 on: April 10, 2010, 06:18:00 am »

Save-reload? It fixes all pathfinding issues for me.

Anyway, the earlier you start, the more content you get later.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Tellemurius

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Re: Hobbit Mod
« Reply #34 on: May 04, 2010, 11:33:01 am »

ok i just started making the raw files, the organization sucks there's too many characters on the screen, so far im trying to setup the caste, i know there was 3 groups of hobbits: the Harfoots, The Stoors, and The Fallohides. i assume i have to make gender specific versions for each of them and prestrings.
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