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Author Topic: Why doesn't stuff rot?  (Read 1374 times)

Solarn

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Why doesn't stuff rot?
« on: April 24, 2010, 10:49:11 am »

My fortress is having a serious problem with vermin remains. That is, the fact that they're there! Two years' worth of vermin remains keep cluttering up my refuse piles and outside areas, some in places where my dwarfs won't even dump them from. I can't complete my fortress defenses because of them. Why aren't they rotting away?
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Mason11987

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Re: Why doesn't stuff rot?
« Reply #1 on: April 24, 2010, 10:55:34 am »

build a two tile bridge that opens in a direction (not retracting) near the pile, link it to a lever, pull the lever, designate a dump pile on the bridge tile that is now free (because it went up).

d > b > d all your remains. (after you press that you can use the mouse too, I found that useful).

everything will end up in the pile, when done flip the lever, everythings gone.

Solarn

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Re: Why doesn't stuff rot?
« Reply #2 on: April 24, 2010, 10:57:51 am »

build a two tile bridge that opens in a direction (not retracting) near the pile, link it to a lever, pull the lever, designate a dump pile on the bridge tile that is now free (because it went up).

d > b > d all your remains. (after you press that you can use the mouse too, I found that useful).

everything will end up in the pile, when done flip the lever, everythings gone.
But that still won't get rid of the stuff that's blocking construction and can't be dumped for some reason. And that's what I really want to get rid of.
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Battlecat

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Re: Why doesn't stuff rot?
« Reply #3 on: April 24, 2010, 11:00:12 am »

The lack of rotting away is a bug in 31.03, the most stable current release of the game.  Best you can do until 31.04 comes out with the fix is consolidate all the useless stuff into a single tile using a garbage zone as described by Mason11987 above, or dump the useless stuff that isn't rotting into magma. 

Caesar

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Re: Why doesn't stuff rot?
« Reply #4 on: April 24, 2010, 11:15:39 am »

Or you could also ban cats from your fortress.
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Solarn

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Re: Why doesn't stuff rot?
« Reply #5 on: April 24, 2010, 11:18:49 am »

Or you could also ban cats from your fortress.
But then vermin would eat my food.
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Warlord255

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Re: Why doesn't stuff rot?
« Reply #6 on: April 24, 2010, 11:43:08 am »

Or you could also ban cats from your fortress.
But then vermin would eat my food.

Trappers are your friend. You get to eat the vermin!
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Mason11987

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Re: Why doesn't stuff rot?
« Reply #7 on: April 24, 2010, 11:48:49 am »

build a two tile bridge that opens in a direction (not retracting) near the pile, link it to a lever, pull the lever, designate a dump pile on the bridge tile that is now free (because it went up).

d > b > d all your remains. (after you press that you can use the mouse too, I found that useful).

everything will end up in the pile, when done flip the lever, everythings gone.
But that still won't get rid of the stuff that's blocking construction and can't be dumped for some reason. And that's what I really want to get rid of.

I've never had that problem.  I've built constructions over items, then marked them for dumping and they are dumped.

Logical2u

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Re: Why doesn't stuff rot?
« Reply #8 on: April 24, 2010, 11:53:20 am »

Have you turned the "Collect Refuse From Outside" standing order on?

The reason things aren't rotting in this version is because Toady approximated the remains of vermin as the dominant body component. So for some animals, that's something like chitin, which currently isn't programmed to rot.
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beorn080

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Re: Why doesn't stuff rot?
« Reply #9 on: April 24, 2010, 12:17:38 pm »

Change a reaction to this

Code: [Select]
[REACTION:MAKE_COKE_FROM_BUGS]
[NAME:make Coke]
[BUILDING:KILN:CUSTOM_C]
[REAGENT:A:1:REMAINS:NONE:NONE:NONE]
[PRODUCT:100:1:BAR:NONE:COAL:COKE][PRODUCT_DIMENSION:150]
[SKILL:SMELT]
[AUTOMATIC]

That will automatically convert any remains into fuel for your furnace. Make sure they aren't forbidden.
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Solarn

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Re: Why doesn't stuff rot?
« Reply #10 on: April 24, 2010, 12:56:14 pm »

Well, I solved the problem. The stuff blocking my construction was not dumped because it was inaccessible. I fixed it and now my only gripe is that it's annoying to mark all the vermin remains for dumping.
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Nexii Malthus

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Re: Why doesn't stuff rot?
« Reply #11 on: April 25, 2010, 11:05:36 am »

Or you could also ban cats from your fortress.
But then vermin would eat my food.

Trappers are your friend. You get to eat the vermin!

I have a dwarven idea.

Create an elaborate inefficient system that selectively pulls cat back into the food storage room constantly from traffic hotspot areas so that they cannot escape it. You can take advantage of pressure plates and pathing from a corridor with two paths, one short, one long, the short one has a door which is forbidden for animals causing pets to path through the longer path where they hit a cat-pressure-sensor device which puts the cat back in a cat-walkway-device system that leads them with the only way back to the food storage area again.

Alternatively you may fit it with a magma-delivery-system-device to eliminate cats if you have too many or wish to just get rid off pets altogether.

EDIT: I think you can use the short/long way alternatively in reverse using traffic designations, but I never tried this, since it unreliably depends on the dwarf/cat follow distance.
« Last Edit: April 25, 2010, 11:08:11 am by Nexii Malthus »
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Thief^

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Re: Why doesn't stuff rot?
« Reply #12 on: April 25, 2010, 11:27:38 am »

You can make vermin remains be auto-dumped by changing "dwarves keep other" to "dwarves dump other" under orders->refuse
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darkflagrance

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Re: Why doesn't stuff rot?
« Reply #13 on: April 25, 2010, 04:47:41 pm »

You can also avoid some of the trouble of manual dumping by looking up the remains via the corpse entry under the stockpile menu.
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Re: Why doesn't stuff rot?
« Reply #14 on: April 25, 2010, 09:02:30 pm »

Instead of marking everything for dumping, try changing the orders to Dump Other ('O' -> 'R' -> 'K').  Now, instead of manually marking them for dumping, they'll just automatically dump all the remains for you.  That's what I do currently.
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