1) NEVER, EVER, EVER use the "Embark now!" in Dwarf Fortress mode. Always plan out your initial group of dwarves; the amount of food you start with is pathetic.
2) Dont worry about ores in your bedroom. It'll improve the quality of the room, and if the dwarf likes that material, the room will make him happier.
3) Farming is critical, but more importantly are the people that work the farms. The better the Field Farming skill (Grower) the more crops you'll get for every seed that farmer planted.
4) Plump helmets are godly. Always take 20 or more seeds with you. Every helmet that's eaten gives you about 1 or 2 seeds, which means 1 or 2 more plump helmets. They can be cooked (but wont give seeds; that's being worked on, fyi) and brewed, and can be eaten without preperation. The perfect dwarven food.
5) Make booze at the Still. Alcohol is critical to your dwarves' survival. Without it, your dwarves WILL work slower, and be unhappy. For the first year, yea, you can get away without booze... But when you get 50 dwarves, you'd better have some.
6) Tower Caps need to grow for 3 years before they can be cut down for wood... The larger the area you flood the earlier on, the sooner you can get a good supply of wood. Flooding these large areas also allow underground plants to grow, a form of secondary farming.
7) 7x7 Rooms collapse. Watch your designations and room sizes.
You'll end up clear-cutting the entire surface eventually, so you might as well get a start on it now.
9) Group buildings which work well, together. Dont build a tannery on one end of the fort and a leather works on the other. Dig a 6x6 room, and lay down the tannery and leather works next to one another, dedicating the rest of the space to a "Leather" stockpile. Do the same for the Loom and Cloth Workshop, and cloth pile.
10) If you're going to store things like bodies and bones underground, lock the refuse away behind a door, otherwise you'll get purple stink-clouds pissing off your entire dwarf population. And for the love of god, dont chasm it unless you have a good military or trap presence. Alot of creatures dont like getting shit dumped on them.
Fun fact: As long as you have a mining pick and a healthy, skilled dwarf, a plump helmet, and a mug of beer, you're never out of the game. [In fact, it's entirely possible to start the game with only one pick, and survive just fine... But dont do this until you're really good.]
[ September 06, 2006: Message edited by: Mechanoid ]