Hello everyone.
I'd like to introduce myself. I am a game developer, multimedia specialist, and modder. I've been doing modding off and on since 1999 (C&C Tiberian Sun). I usually stream Dwarf Fortress or mods of it, over LiveStream to 4chan's /tg/ or any who comes to watch. My intention behind this mod, which I will describe shortly, is to have something fun to stream to people. I will share versions as it continues however.
I will begin this thread with a design document, I would like input if you so choose to leave me any. Thank you.
If you are interested in promised features and not talk, skip to the bottom of this post, in spoilers.
Goblins and Orcs For the most part, the terms Goblin and Orc are interchangeable to me. I am, in fact, aware of prior orc and goblin mods for older versions of DF (40d, etc), and will do my best to simply not port them alone. Various lore will be pulled on, though primarily what is already in Dwarf Fortress, LOTR, and WH/40K are my influences.
As Toady has yet to add in attacking other civs, the main course/design behind this is a "supply" facility. Like Isengard, a place where they have dug in to strip the land bare of resources, to fuel their war machine... and of course, survive sieges attempting to halt said war machine... Like Kobold Fort, there will be a general "way" to play, in certain environments. Valleys/flat lands/forests/deserts will be open pit mining, tunneling between pits, open pit work shops, etc. For mountains, similar to dwarfs and their fortresses in design, though more sprawling and less organized. This all makes for more complex play, of course you can play them however you want... but that is the intended play style.
More to come...
Current list of ideas / planned features...
Jobs
- Standard base jobs (Mine/Cutting/Carpentry/Masonry/Metal working skills)
- No farms? Opinions?
- Strict Caste System if possible? General Warrior skills for everyone, while one or two castes are stronger with unique weapon skills (so you may or may not get them through birth)
+More to come, suggestions accepted.
Animals
Runts (and "animal" that is actually a weaker version of the goblin, name pending) +++ Tame-able / War tame-able / butcher-able runts. Those who are just to stupid and to weak to be of real use, but still a vital role in the community. Vermin hunter too?
+More to come.