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Author Topic: Lets play Silent Hunter III: The shark ace.  (Read 6852 times)

Agdune

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Re: Lets play Silent Hunter III: The shark ace.
« Reply #45 on: May 05, 2010, 09:18:11 am »

I don't normally participate in LP's (Because I'm as conductive to hilarity and shenanigans as a rusting pipe in a scrapyard), but dammit I just love this game so much. Can I have any position related to Torpedoes? I used to play the game with full realism settings and reached a point where I could see a ship, roughly estimate its distance/speed, manually set the torpedoes to what seemed right and score hits based entirely on gut instinct. Once at a full 2km! Ulrick Kuppelwieser, Otto Monhke, Hopeful for assignment, Kaleun!
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Jakkarra

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Re: Lets play Silent Hunter III: The shark ace.
« Reply #46 on: May 05, 2010, 10:54:39 am »

Hansel Blix...

Cthulhu

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Re: Lets play Silent Hunter III: The shark ace.
« Reply #47 on: May 05, 2010, 10:59:10 am »

How do you activate full realism?  I've been trying my bestest but can't find it.  Nevermind, I found it.

Also, how long does it take to kill a merchant ship with your deck gun?  A year?  I was trying to kill one for the training mission and I eventually gave up and moved on.
« Last Edit: May 05, 2010, 12:08:26 pm by Cthulhu »
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Gunner-Chan

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Re: Lets play Silent Hunter III: The shark ace.
« Reply #48 on: May 05, 2010, 03:07:31 pm »

The deck gun is a little underpowered as expected. For best results get in close enough so that you or your crew can aim at the waterline.
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Gunner-Chan

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Re: Lets play Silent Hunter III: The shark ace.
« Reply #49 on: May 06, 2010, 01:24:52 pm »

Just a minor update. Ill be back to this in about two or four days while I get my head on straight. I've been a little more mixed up than usual.
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Diamonds are combustable, because they are made of Carbon.
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