Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Education  (Read 802 times)

mutant mell

  • Bay Watcher
    • View Profile
Education
« on: March 26, 2008, 09:08:00 pm »

Okay, so I think there should be three basic kinds of education in the game for it to be fairly realistic: apprenticeship, university/schooling, and orientation.  Apprenticeship is already planned to be in the game, so I will not cover that.  However, I think it should be limited to workshop-based trades.

For this system to be worthwhile at all, there needs to be danger associated with various jobs, and the danger has to be a lot more significant for lower skill levels.  For instance, a dabbling miner would have a potentially huge chance to cause a cave-in in what would be safe conditions for a no-label miner.

Orientation is rather simple, but is not exactly clear what I mean by it.  I mean this: for basic labor jobs, a group of dwarfs would listen to an experienced dwarf yammer on for a couple hours about the job, and various aspects of it.  In the orientation session, the dwarfs would learn how to swing a pick, being able to judge certain things about the rock, and all sorts of fun things they'll probably remember on and off.  A full orientation session would perhaps get them novice skill ranking, and would prevent a lot of the disasters from dabbling.  Orientation is only really needed in dangerous jobs, so hauling tasks wouldn't need it, even if there is potentially a small amount of danger from it.

A university system is a lot more complex.  Essentially, a university is just a collection of researchers and other experts who also teach people.  So, for certain professions (like architecture perhaps, or some other (non-siege) engineering, and new jobs, such as surgeon and even political roles), the family could pay to go to college or to send their children to college/elementary school.  There, they could perhaps learn all the way up to expert in a particular skill (or novice in about 30 skills for the indecisive).  This would bypass the huge danger involved with doing such tasks at low levels, such as an architects tendency to design complex building poorly, or a surgeons tendency to kill people (oops, forgot the anesthesia, and I dropped my knife in a lung).  Perhaps people could even send their children, or even themselves, to other cities for apprenticeship or universities, going away with the caravans, and you could make a center of learning and knowledge by building a university yourself.

Logged