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Author Topic: just an idea from another game  (Read 584 times)

nicholasneko

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just an idea from another game
« on: December 02, 2006, 09:16:00 pm »

(please don't hurt me for this idea) okies, i played and LOVED a game called "cultures 2". its where you control a group of vikings and build up an economy and blehblehbleh.. anyway, they have a simple way of doing the assigning and i rather liked it, but i know this is your game so you will do it differently.. anyway.. what it did was each little character had a skill, or you could asign a base skill, like collecting clay, or stone, or wood, then they would learn to make things with said materials, so you would build a pottery for clay, and assign them there then assign another person to collect clay, and so on through all the different food and material collections.. each viking only doing one job at a time each. you could also set them as haulers, working non stop to haul materials and finished goods for the building you attach them to.. just useless ideas that worked well for that.. okies i'll go away now.

ADDON: so the point being, in addition to giving general jobs that they do on their own, maybe let us assign a dwarf to a workshop or to a pile or something else, thus making them work that job all the time rather then bouncing from one thing to another to another.

ADDON2: actually that would be quite nice, make say.. example, first dwarf i assign becomes the worker at a workshop, the second becomes a hauler, who works to keep them stocked of materials needed to build and emptied of waste and finished products, as well maybe have an inventory for workshops? thus you can load a mason up on stone, or carpenter up on wood, etc etc.. as i'm sure you have never met a workshop irl where they have to go to the store or warehouse for each little part they need.

ADDON3: and from reading the waterskin thread, why not set each item, or item type a size number, then set the dwarfs, based on strength or equipment (like bags or backpacks) a number of how much they can hold, so they could carry multi items at once as long as those items did not exceed their current carry weight.

[ December 02, 2006: Message edited by: nicholasneko ]

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Toady One

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Re: just an idea from another game
« Reply #1 on: December 03, 2006, 05:23:00 pm »

You can assign dwarves to workshops when you get the manager.  You can set their jobs in [v][p][l].

Keeping workshops stocked seems like something that might be worth a discussion, though you can use custom stockpiles for this rather than cluttering the shops.

Doing multiple item hauls is tricky.

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nicholasneko

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Re: just an idea from another game
« Reply #2 on: December 03, 2006, 09:31:00 pm »

well i know about the stockpiles and having certain things to them.. but i mean like, a workshop could have an incoming and outgoing pile, a carrier could bring raw materials rather then the shopworker going to get them, or both could get them, and once he has either the stock he needs to make the queued items, or the max he can hold (which ever comes first) then he gets to work, making work faster with a hauler.
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bbb

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Re: just an idea from another game
« Reply #3 on: December 04, 2006, 02:15:00 pm »

i think i know what you are on about.. if i remember correctly, in cultures, you can stock up a workshop with raw material.. (to an extent) regardless whether it's working or now.. and doesn't affect speed at all.. thing with df is that there are a fair bit more raw materials  (if i remember correctly) and items in the workshop do clog it up and slow it down. until workshops can have a strategic stockpile of all appropriate raw materials (artifact stuff don't count), it's a bit pointless to allow someone else to grab the stuff... as the smith/worker will just sit on his/her ass whilst the hauler walk a billion mile away to get it... will probably tie in with assigning shops to do certain jobs - no such job? no need to stock certain materials which can be taken elsewhere

the closest thing would be to have appropriate stockpiles.. and hope you've got enough dedicated haulers around.. to haul the stuff to the stockpile and the worker to haul a shorter distance

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Draco18s

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Re: just an idea from another game
« Reply #4 on: December 06, 2006, 06:44:00 pm »

should be able to stock workshops with material, seeing as if you don't have the proper stockpile ("finished goods") they never leave the workshop until tasked with a build job.
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