Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Non-Alchoholic Dwarves + No mandates?  (Read 2027 times)

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Non-Alchoholic Dwarves + No mandates?
« on: April 19, 2010, 04:12:49 pm »

In the creatures_normal file, couldn't you remove the [Alcohol_dependent] tag to make them not rely on alcohol?
 For nobles, under the entity_default file, remove the amount of mandates they can make?
Logged
Proud of my heritage.
Prepare to lose your sanity.

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Non-Alchoholic Dwarves + No mandates?
« Reply #1 on: April 19, 2010, 06:12:48 pm »

Basically, yes.

... Of course, WHY you would want to do this is beyond me, but you can.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

h3lblad3

  • Bay Watcher
    • View Profile
Re: Non-Alchoholic Dwarves + No mandates?
« Reply #2 on: April 19, 2010, 07:10:29 pm »

An ELF!

Seeking to destroy dwarven society!
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Deimos56

  • Bay Watcher
  • [PREFSTRING: unicorpion]
    • View Profile
Re: Non-Alchoholic Dwarves + No mandates?
« Reply #3 on: April 19, 2010, 08:03:23 pm »

I bet next he'll be talking about 'peace' and 'harmony' and 'how useful it is not to burn the forests of the world'.
Logged
I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Non-Alchoholic Dwarves + No mandates?
« Reply #4 on: April 19, 2010, 08:05:54 pm »

Oh, we don't need our great big harmful industrys as long as we have nature.

It sickens me.

lodester

  • Bay Watcher
    • View Profile
Re: Non-Alchoholic Dwarves + No mandates?
« Reply #5 on: April 19, 2010, 08:10:28 pm »

Lord Fussybottom: "We've brought new immagrants from the hills. They've been bred so they don't drink."

Urist McBallsack: "You mean they can't swim? How is that new"

LF: "No i mean they do not drink alchohol"

Urist: "Ooooh...that funny stuff Gerek makes in his laboratory? Hrmph. He keeps going on about it replacing coal someday. HA HA HA! Can you imagine! Crackpot he is. Though I never liked the stuff anyway..after the fourth or fifth flagon at least."

LF: "No, i mean no beer, ale, wine...no alchohol"

Urist: "............ I don't understand"

LF: "They will need less provisions and make your army more effective,  and increase the value of your fort!"

Urist: "but you said they don't drink ale?"

LF: "That's right."

Urist thinks a few moments with a quite puzzled look on his face.

Urist: "and they can swim?"

LF: "No, they can't swim"

Urist: "Ah ha! Very good. Have them follow Selva down to their new res....quarters. Thanks for coming by!"
Logged

warhammer651

  • Bay Watcher
  • [prefstring: Attack_Attack_Attack]
    • View Profile
Re: Non-Alchoholic Dwarves + No mandates?
« Reply #6 on: April 19, 2010, 08:12:15 pm »

Dwarves... without.... alcohol......?

It's like... you're talking, but the words don't match up.
Logged
Tell me your mother isn't a Great Old One, please.

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: Non-Alchoholic Dwarves + No mandates?
« Reply #8 on: April 20, 2010, 03:13:42 pm »

I'd rather have alcohol as a treat, and booze bottles are effective bombs!
And no, I don't want peace. Expect every elven caravan to be ransacked using their own animals.
Logged
Proud of my heritage.
Prepare to lose your sanity.

Shurhaian

  • Bay Watcher
    • View Profile
Re: Non-Alchoholic Dwarves + No mandates?
« Reply #9 on: April 21, 2010, 12:37:35 am »

Basically, yes.

... Of course, WHY you would want to do this is beyond me, but you can.

As for the mandates: Get a second mayor elected and you'll have a good reason.

(Until such time as the nobles screen is fixed, and mayors no longer cling to their status when replaced, un-mandating the mayor may actually be a sensible thing to do.)
Logged
Working on: drakes - making the skies(mostly) a bit more varied

My guards need something better to do than make my nobles happy with hugs and justice.