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Author Topic: Corrals  (Read 377 times)

PTTG??

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Corrals
« on: December 22, 2007, 01:38:00 am »

Here's a simple little tweak: add a new Activity zone: animal coral. This is simply a meeting hall area that only applies to animals. If possible, it would be great if animals would not "wander" from these areas, but might escape if spooked.
Armok, you know what to do!
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A thousand million pool balls made from precious metals, covered in beef stock.

Ixen-bay

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Re: Corrals
« Reply #1 on: December 22, 2007, 03:45:00 am »

Seconded.  Would make my dwarven livestock ranches more viable.
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Armok

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Re: Corrals
« Reply #2 on: December 22, 2007, 07:52:00 am »

quote:
Originally posted by PTTG??:
<STRONG>Armok, you know what to do!</STRONG>

Seconded?  :p
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So says Armok, God of blood.
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Dame de la Licorne

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Re: Corrals
« Reply #3 on: January 14, 2008, 06:06:00 pm »

I like this.  Thirded.
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gurra_geban

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Re: Corrals
« Reply #4 on: January 14, 2008, 07:31:00 pm »

fourthded  ed
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een failing lately?

Nesoo

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Re: Corrals
« Reply #5 on: January 14, 2008, 08:37:00 pm »

I remember reading this one a while ago, but it appears that I forgot to say...

Seconded!

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umiman

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Re: Corrals
« Reply #6 on: January 14, 2008, 10:30:00 pm »

fifteded. Make rodeos as well! AND CLOWNS!

Forumsdwarf

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Re: Corrals
« Reply #7 on: January 14, 2008, 11:48:00 pm »

Could corrals be coded so as to improve framerate?  If so, this idea gets my vote.
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