Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Now that we have Caverns - why avoid Cave adaptation?  (Read 3146 times)

Spong

  • Bay Watcher
    • View Profile
Now that we have Caverns - why avoid Cave adaptation?
« on: April 17, 2010, 07:52:09 am »

Title pretty much sums it up. I was thinking that as the cavern environment is essentially like an underground version of the outside world surely you could set up everything down there, order your dorfs to stay inside and never go up to the surface again? The caverns have enough renewable resources to keep a fort running almost indefinitely so why bother with the surface world? Cave adaptation is only a problem if you want to use the surface but if you don't need anything up there why bother preventing it?

Thoughts?
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Now that we have Caverns - why avoid Cave adaptation?
« Reply #1 on: April 17, 2010, 08:00:05 am »

Did we make an effort to avoid it when there were no caverns?

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Now that we have Caverns - why avoid Cave adaptation?
« Reply #2 on: April 17, 2010, 08:18:41 am »

Yeah, I've never bothered about it. Why did you think that anyone tries to avoid it?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

motorbitch

  • Bay Watcher
    • View Profile
Re: Now that we have Caverns - why avoid Cave adaptation?
« Reply #3 on: April 17, 2010, 09:12:59 am »

what cave adaptation?
afaik, since 31.x  only babys will have it.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Now that we have Caverns - why avoid Cave adaptation?
« Reply #4 on: April 17, 2010, 09:54:49 am »

Where did you get that info?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Shiv

  • Bay Watcher
    • View Profile
Re: Now that we have Caverns - why avoid Cave adaptation?
« Reply #5 on: April 17, 2010, 12:44:31 pm »

I always installed skylights over my central stairways, but that was primarily just so my military wouldn't be puking their guts out while trying to fight.
Logged
I still don't think I'm crazy enough to play this game properly.

rdwulfe

  • Bay Watcher
  • Rion Wulfe
    • View Profile
Re: Now that we have Caverns - why avoid Cave adaptation?
« Reply #6 on: April 17, 2010, 03:26:33 pm »

I tended to have a meeting hall with a skylight, so I could avoid the River Of Puke effect outside of my fort's entrance the first few years.... Now? Forget it.
Logged
"   So the gods discussed it and created elves. The Elves were beautiful, Mistral Thrax admitted, in and elvish way, but it was his belief that the gods grew disappointed after a time because the elves -- being elves -- were essentially decorative but not particularly functional. They were content simply to live long lives and to exist. They did not nothing of any real value, in the opinion of Mistral Thrax."
   -- The Covenant of the Forge by Dan Parkinson, a Dragon Lance Novel

buckets

  • Bay Watcher
    • View Profile
Re: Now that we have Caverns - why avoid Cave adaptation?
« Reply #7 on: April 18, 2010, 04:48:54 am »

I always loved cave adaption, now days I'm just hoping to have them throw up in my moat.
Logged

tastypaste

  • Bay Watcher
  • "It's delicious!"
    • View Profile
Re: Now that we have Caverns - why avoid Cave adaptation?
« Reply #8 on: April 18, 2010, 08:40:24 pm »

I haven't had any cave adaptation in DF2010. Does it even exist anymore? I miss the old days when my king's throne room glass dome was covered in vomit from sick masons.
Logged
Denethor cancels stewardship:  Went Insane.
Denethor went berserk!

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Now that we have Caverns - why avoid Cave adaptation?
« Reply #9 on: April 19, 2010, 04:02:45 am »

I've absolutely seen dwarves with "nauseated by sunlight" unhappiness in the new version.  Not sure if they throw up though, I haven't seen that.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!