Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: No, use the axe you're holding! Great, now the monkey has it!  (Read 1649 times)

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile

Title speaks for itself.

To elaborate, i've started a fort of 7 woodcutter/axedwarves on a cave (part of a personal no-digging challenge). So a season in, i get sieged by rhesus macaques and thus activate my starting seven confident that they'll quickly sort out the monkey menace. Their uniform consists of a copper shield and a copper axe and since they're all woodcutters they're all already holding copper axes.

So it starts off ok, those already near the monkeys start chasing and hacking them up. Then they all drop their axes and those indoors go and grab their shields. No one makes any moves to pick up any of the axes, except for the monkeys.

A rhesus macaque has stolen a copper battleaxe!


Much swearing occurs and i reload the save. Which happens to be right when the monkeys are next to the entrance, so there's no time to sort stuff out.

I try several times, but they only make moves to pick up the axes once i change their uniform after they activate. And of course they won't do anything of the sort while there's a monkey next to them.

Sometimes dwarves can be perfectly infuriating.
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Whitney

  • Bay Watcher
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #1 on: April 16, 2010, 07:49:39 pm »

Military needs quite a bit of fixing, as I recall.

I managed to get dwarves to hold what I want them to hold... and actually use them... but it takes far too much effort.
Logged

bmaczero

  • Bay Watcher
  • Smokie, Tame Parakeet (On Head)
    • View Profile
    • I make games
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #2 on: April 16, 2010, 08:03:51 pm »

It's really inconsistent.  Once I had to go through a long trial of stationing, deactivating, and adding and removing the battle axe from a soldier to get him to pick it up.

However, I've also had a new recruit set to use a battle axe and told to move to the entrance pick it up and use it just fine.

The good news is that once you get them to use the weapons, you never have to do that again.
« Last Edit: April 16, 2010, 08:07:47 pm by bmaczero »
Logged
The Forgotten Beast Art Archive.  Nightmares 100% guaranteed!

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #3 on: April 16, 2010, 09:17:11 pm »

The good news is that once you get them to use the weapons, you never have to do that again.

...which can imply unfortunate circumstances as well as fortunate. For instance, at some point I had a recruit who was dual-wielding a copper axe and a wooden training axe and wouldn't let go of either.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #4 on: April 16, 2010, 09:48:56 pm »

Yeah, when the dwarves actually use sensible weapons (as in, the ONE AXE I OWN) then everything is fine. When they don't, Fun happens. I'm putting off madness until its fixed.

Did I say madness? I! MEANT! SPARTA!!

Phoebus

  • Bay Watcher
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #5 on: April 16, 2010, 11:53:36 pm »

The good news is that once you get them to use the weapons, you never have to do that again.

...which can imply unfortunate circumstances as well as fortunate. For instance, at some point I had a recruit who was dual-wielding a copper axe and a wooden training axe and wouldn't let go of either.
That's nothing, I had a dwarf that was triple wielding two steel axes and one training axe.
Logged

Hikaratu

  • Bay Watcher
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #6 on: April 17, 2010, 12:09:47 am »

If a woodcutter is supposed to be using an axe the military wont touch it, as far as I've observed, even if the axe is just sitting in a stock pile and the dwarf with the wood cutting profession enabled is busy doing other things without  trees to cut designated. One of the many terrible quirks of the military system for the moment, think of it as a Fun bonus =D Or just wait till it gets worked out, but that's no Fun at all.
Logged

Strant

  • Bay Watcher
  • MagmaMan Carpenter
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #7 on: April 17, 2010, 12:49:23 am »

Wait how did the monkey steal the axe?  They don't have any hands.  I've been playing in Arena mode but I can't figure out how to get the monkeys to pick up anything.  I need to find how many knife wielding monkeys you need to take down a dragon.

It's probably Fortress Mode only code now that I think about it.
Logged
You mine sixteen tons, what do you get?
Another day older and deeper in debt

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #8 on: April 17, 2010, 12:50:37 am »

Ok, so i finally got something worked out. I had my one immigrant (the official monkeyguard) with military skills (just shield and armor user for some reason) hold off the monkeys with his training axe while i set the inside of the cave as a burrow, recalled all civilians into said burrow, made my original 7 woodcutters into a squad with the shield/axe uniform i had set up, stationed that squad inside the cave, changed their equipment into just axes and then finally sent them after the monkeys.

Whew.

One rhesus macaque did get away with a wild strawberry from the monkeyguard's backpack, but that's a seriously minor loss compared to an axe. Yay for loads of rhesus macaque meat/leather/bone to further inflate my stockpiles of large rat products (from when i cleared out the cave, it opens up to a completely submerged cavern below).
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

AncientEnemy

  • Bay Watcher
  • The Answer is always POUR MAGMA ON IT
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #9 on: April 17, 2010, 01:09:07 am »

try just setting their equipment to 'battle axe' rather than a specific weapon. i've encountered a few issues when i try to tell them 'wear this particular armor' but not if i just say 'use metal armor'.

(i think the game makes a distinction between training weapons and real ones, so i dont think you have to worry about them grabbing a wooden training axe if you set 'battle axe')
« Last Edit: April 17, 2010, 01:14:12 am by AncientEnemy »
Logged

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #10 on: April 17, 2010, 01:19:58 am »

try just setting their equipment to 'battle axe' rather than a specific weapon. i've encountered a few issues when i try to tell them 'wear this particular armor' but not if i just say 'use metal armor'.

(i think the game makes a distinction between training weapons and real ones, so i dont think you have to worry about them grabbing a wooden training axe if you set 'battle axe')

I don't think that was the issue. I had the same trouble with telling them to use generic axes too. I think the issue was just that they didn't want to use a weapon that was being used as a woodcutting tool. I think i was able to get them to pick up discarded axes after forbidding/unforbidding them too.

And the monkeyguard with the training axe was on purpose, all seven of the axes i had at the time were being used on trees.
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Shurhaian

  • Bay Watcher
    • View Profile
Re: No, use the axe you're holding! Great, now the monkey has it!
« Reply #11 on: April 18, 2010, 01:19:51 pm »

If anything, you want the woodcutters to be using the training axes, leaving the metal for those actually expecting to kill things...

Unless that's been rendered impossible by the more recent updates. Hm.
Logged
Working on: drakes - making the skies(mostly) a bit more varied

My guards need something better to do than make my nobles happy with hugs and justice.