Skills and labors are already close to 1:1 anyway. You'd need to add 12 labors to make all skills have their own labor (except military skills, and that's determined by equipment). Plus I feel you could combine at least a few of those 12 back into another skill.
Skills:
-Butcher
-Animal Dissector
I feel dissector could be folded into butcher.
-Fish Cleaner
-Fish Dissector
Same as above.
-Furnace Operator
-Wood Burner
-Glassmaker
Not sure. There's 4 types of furnaces (wood/smelter/glass/kiln), 2 labors (furnace/glass), and 3 skills (furnace/wood/glass). I'm leaning toward 4 labors, 4 skills, and wood burner and kiln operator could be returned to the Farming group of professions.
- Lye Maker
- Potash Maker
Both one skill and one labor, as far as I'm concerned. Maybe "Ashery Operator" for the name of both labor and skill.
-Milker
-Cheese Maker
-Thresher
3 labors. Farming (Workshop) can go. However, the Farmer group of labors and skills is already twice as big as any other. I think milker, cheese maker, butcher, and
tanner should be moved into the Trapper profession and maybe it should be renamed "Animal Handler" or "Herder" or something like that.
Bone Carver
Stone Crafter
Wood Crafter
3 labors.
Jeweler
Gem Cutter
2 labors, and I can't help but think jewelers should be folded into the Craftsdwarf group anyway.
Metal Crafter
Metalsmith
Armorsmith
Weaponsmith
4 labors.