Hello, and welcome to the thread! :D
This here is sort of a fun dual-purpose thread/story. See, I'm going to try and tell a hopefully not-so-boring story with my fort... But there's more to it than that. See, I've played DF before, but this is my first serious attempt at actually getting a fort going and not just screwing around for about one year then giving up. That's where the community aspect comes in: I'm probably going to make mistakes and need help. I'll take suggestions on improvements, etc. or advice on things I might be doing wrong (and feel free to be blunt; I'm thick-skinned)! I've got a lot of nicknames for Dwarves already (since in part this is also an attempt on my part to get my friends interested in the game), but I will take forum member names once I get more.
So, with that out of the way, here's the basic premise of the fort:
A spoiled prince is finally getting too old to keep living in the cushy castle doing nothing, so the kind sends him with an escort to go start his own fort... Mostly to get the brat out of his hair! Most of the initial story will be told through the point of view of a woodcutter/soldier the king trusts enough to watch out for his son. The embark site is actually in a Mirthful/Joyous Wilds area, selected story-wise because the King doesn't want his kid in danger even if he is an idiot, and also because I'm a wuss and want a relatively safe start for my early fortress. That and pretty much every single Succession or Community game I see here is in the vilest of vile places. Never hurts to get a little variety! Every so often the king sends people to check up on the fortress and the dwarves, which is where forumites come in (even ones who have claimed a dwarf in the fort, I don't mind). If you think I'm doing something wrong, want to give advice, or just have an idea for an awesome project, you can just tell me normally, or write it in the form of a letter from one of these inspectors!
Basic information on the fort:
- I'm playing (or at least starting with) 31.03.
- Once I get over 15 Dwarves I'm going to start using Dwarf Therapist.
- Custom worldgenned a Medium Island with larger than usual populations and more civs, higher amounts of both good and evil, higher elevation to avoid huge oceans taking up half the map, and 100 years later than normal.
- Other than the worldgen and DF I'm going completely vanilla and not save-scumming.
- Settled in a Hot, Good-aligned area. Mix of Mirthful and Joyous Wilds.
- Area has a river, and is near (but not on) a mountain, moderately forested, no aquifers.
- Fort has access to Dwarves (some of them Dark Dwarves), Humans, Elves, and Goblins.
Now that we all understand what's going on, let's get to it!