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Author Topic: A Lone Mad Dwarf  (Read 834 times)

Zaloran

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A Lone Mad Dwarf
« on: April 12, 2010, 11:16:03 pm »

Ok, guys, a weird thing just happened to my adventurer. I was exploring one of my previously-abandoned fortress and, when i reached the main hall, found there one of my carpenters with a red "!" on him (berseker, i asume). He attacked me at sight, of course, and i had no choice but to kill him.

Is this normal, i mean, werent all the dwarfs suppoused to abandon the fortress?  ???
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Grakelin

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Re: A Lone Mad Dwarf
« Reply #1 on: April 12, 2010, 11:47:38 pm »

I killed a crossbowman who was just chilling near my well once. Also, some corpses of dwarves who had not died when I abandoned.

So I think some of them stay.
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Cheshire Cat

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Re: A Lone Mad Dwarf
« Reply #2 on: April 13, 2010, 12:29:47 am »

i was trying to find a way to recruit my adamantium clad champions in 40d. locking them in a room means you find all their corspes and gear, driving them to insanity means they hang around and represent a major threat when you come back as an adventurer, and knocking them out with cavein dust while they are standing on cage traps, then placing said cages and attaching them to a lever, seems to mean they are suspended in stasis indefinately, and you can come back and release them to help you fight the HFS. so dwarves who cannot path out often die or occasionally go nuts, and dwarves who were allready nuts hang around and stay that way.

so if your trying to craft an awesome fortress exploration experience, try all  that stuff out. also, you can find the corpses of every domestic animal lying around the fort. they all die immediately on abandonement. the wiki article has some more info.
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