Well. I just had the most ball-punishing run ever dealt out by either of these two games.
Chapter 2. I start out with Helion, Flagellant, Grave Robber, Plague Doctor. I see the Dreaming General region boss within the first few nodes and figure, fuck it, at least get the achievement and maybe a chance at the end boss.
The fight is brutal. Many meltdowns from the Grave Robber and Flagellant. The Helion and Plague Doctor go Resolute and become life long buddies for the rest of the run.
Shortly after the Dreaming General the Grave Robber bites it because I'm so beat up from the Dreaming General fight. I complete the rest of the first region with 3 party members, close fight after close fight after close fight.
At the 2nd Inn, I pick up the Man-At-Arms and head out. He immediately becomes Suspicious of the Flagellant. And I stupidly forget to reorganize my party so he is at the back.
The very first fight is a tough one, especially with Suspicion firing off on the abilities it does, and the Man-At-Arms is killed in the fight. So I go through all of the 2nd region with again, three party members. Many, many more nail biter fights. Honestly if it weren't for the bond between the Helion and the Plague Doctor, the run would have tanked already. I'm 0/3 Armor and 1/3 Wheels by the end after having a breakdown.
But we make it to the third Inn. I get the Leper. He immediately becomes Suspicious of the Flagellant, and Hateful with the Helion. It really seems like late additions to your party "catch up" on feels immediately and it's often negative. I even plied the whole party with booze and card games and they still came out mad. I don't get the relationship change notifiers, or how the system actually works. If someone has a 6/20 blue relationship and a 12/20 Gold......WTF does that mean!
Anyways, we set off. Things are going ok, even though the Helion now loves to stab the Leper in the back when he lands successful hits. I go to a Lair fight, and it doesn't go well. By the end of the 2nd round, almost everyone is at 10% HP or less, with more than a few Death's Doors. Tough fight, but the whole run has been like that and we made it, right?
"Death has come to claim what has eluded them so many times."
The game literally spawned Death on me because I'd just narrowly avoided it too many times. My god.
But the BS doesn't stop there.
In the two rounds after that SS is taken, I manage to get Death to Death's Door with a combination of Bleed and Blight. They kill everyone except for the Leper......and then shift around the Tombstones so my Leper has no attack to actually hit them with. They kill the Leper while being at Death's Door with 30% DB resist.
Mmmmmmmmmmmaaaaaaaannnnnnnnn that shit is cold.