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Author Topic: 2010 Challange: Deep Dwarves  (Read 5473 times)

Azkanan

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Re: 2010 Challange: Deep Dwarves
« Reply #30 on: April 08, 2010, 08:43:12 am »

You know what I want? A game where you start down in a deep cavern, with magma at convenient hand, and things get crazier as you go upwards until you breach the surface, which is Funtown (possibly dominated by aliens).

Sensei... Reality.

Reality. Dreams. Reality. Dreams.... Reality. Dreams. Remember now.
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A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

10050

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Re: 2010 Challange: Deep Dwarves
« Reply #31 on: April 12, 2010, 09:43:11 pm »

ENLIGHTENMENT!

What if. Now, What if. Instead of reversing the starting points of Clowns and Dwarfs, you play as the clowns instead?
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Shades

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Re: 2010 Challange: Deep Dwarves
« Reply #32 on: April 13, 2010, 09:10:41 am »

I've just started a new game with todays build to try this challenge. Using auto hot key to make nice large circular ramps to slowly move down the levels.

So far I hit one cavern but as it was just sheer walls down four or so levels I opted to bridge over it the drop and carry on with my spiral ramp. I'll keep notes and possible write it up if anything Fun happens.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd
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