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Author Topic: smelting cats  (Read 798 times)

uber pye

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smelting cats
« on: May 05, 2010, 10:23:34 pm »

thats right I'm trying to smelt cats

so far this is what i got
Spoiler (click to show/hide)

my problem is how to go about the product part of makeing the cat
any ideas?
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Grimlocke

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Re: smelting cats
« Reply #1 on: May 05, 2010, 10:30:13 pm »

You cant, creatures arnt items and as such you cant produce them from reactions.

You can only make vermin that shows up as 'live rat' or something in the building (it gets stuck there, wont walk around untill you free it somehow)
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Arkenstone

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Re: smelting cats
« Reply #2 on: May 05, 2010, 10:33:21 pm »

hm, that gives me an idea:  Get a special "trap" workshop to create dangerous vermin, then when a buildingdestroyer walks over it...
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Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

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uber pye

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Re: smelting cats
« Reply #3 on: May 05, 2010, 10:42:38 pm »

darn o-well was worth a try
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"Immortal" just means that you haven't killed it hard enough

X-MAS TIME!!!!!
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Shaostoul

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Re: smelting cats
« Reply #4 on: May 05, 2010, 11:29:15 pm »

You could disassemble the workshop =-O OMGNOWAIROFLZ!

...

Creatures = not happening
Vermin = sort of...

In my experience of trying everything as I might, I could not produce a true turtle. I couldn't get the shell from it no matter what I did.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!