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Author Topic: more door permission types?  (Read 482 times)

bbb

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more door permission types?
« on: November 17, 2006, 01:16:00 pm »

eg.. only go through that door if you are hauling certain items into the room beyond or doing certain job..

eg


outside
^
#...............#
#...............#
#..##D##D#......#
#..#cc#cc#......#
#..#cc#cc#......#
#..##D##D#......#
#..D,,,,,D......#
#..D,,,,,D....ww#
#..#,,,,,#....ww#
#..##############

.. floor
## wall
cc craft workshop
DD door
ww wood pile (could be anything)
,, bone pile


what can happen is that instead of using the "proper" corridors (ie.. moving from left to right along the top, then drop down), the craftshops sometimes are used as a corridor when wood is hauled from the outside to the wood pile. the idea to having the 2 doors between the bone pile and craftshops is to have a little shortcut...

granted, different room layout could possibly avoid that.. but it could be useful to be able to direct traffic

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qalnor

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Re: more door permission types?
« Reply #1 on: November 17, 2006, 02:14:00 pm »

code:

#...............#
#...............#
#..##D##D#......#
#..#cc#cc#......#
#..#cc#cc#......#
#..##D##D#......#
#..D,,,,,D......#
#..D,,,,,D....ww#
#..#,,,,,#....ww#
#..##############

Use code tags.

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qalnor

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Re: more door permission types?
« Reply #2 on: November 17, 2006, 02:15:00 pm »

As far as the suggestion goes, I wholeheartedly endorse it. I also endorse making it possible to make doors 1-way.
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DDouble

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Re: more door permission types?
« Reply #3 on: November 17, 2006, 03:25:00 pm »

This is what the "Burrows" thing will solve. Check the dev pages, I think it is a Core item.
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