Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Wood Reagent?  (Read 538 times)

twichyboy

  • Bay Watcher
    • View Profile
Wood Reagent?
« on: April 07, 2010, 05:37:16 pm »

Hello im making a reaction that requires wood, however i am very unsure what im supposed to put in the
[REAGENT:<Identifier>:<Quantity>:<ITEM_TOKEN>:<ITEM_SUBTYPE>:<MATGLOSS_TOKEN>:<MATGLOSS_SUBTYPE>]
Part,
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Wood Reagent?
« Reply #1 on: April 07, 2010, 05:43:08 pm »

[REAGENT:A:1:WOOD:NONE:NONE:NONE]

You can specify wood material in MATGLOSS_TOKEN+MATGLOSS_SUBTYPE, but if you need a generic wood, my string should work.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: Wood Reagent?
« Reply #2 on: April 07, 2010, 06:36:06 pm »

[REAGENT:A:WOOD:NO_SUBTYPE:NONE:NONE]
[PRODUCT:100:1:<ITEM>:<ITEM_SUBTYPE>:GET_MATERIAL_FROM_REAGENT:A:NONE]

This is what I got.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Wood Reagent?
« Reply #3 on: April 07, 2010, 07:08:33 pm »

It was always NO_SUBTYPE for me before that, but now if you check Toady's reactions, you can use NONE as well without any errors, so I just try to be uniform :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository