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Author Topic: Bronzehides, outpost in hell  (Read 999 times)

Xanares

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Bronzehides, outpost in hell
« on: April 06, 2010, 09:04:32 pm »

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 Bronzehides, outpost in hell

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I am starting this out as a story, but it might turn into some community gig - especially if it's demanded by the silent majority. First of all I am going to role-play each of the lucky seven and then we just see where it goes. If migrants come and come well, that might be kickoff for some of the above-mentioned.

Oookay, so this is a large world made with the honorable Misterstone's Hell World setup for DF2010. Basically only two of thirty nine civs are still around in this mad world. Thousands of beasts and monsters are alive and happy though, albeit a bit hungry.

I am aware of stability issues, bugs and brainfarts in this version but we will overcome with patience and lots of pork.


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World: Zûza Tosnung ("The Domain of Cyclones")
Part: Vanished Continent

Active civs:
• Goblins: The Wraith of Wanes
• Humans: The Realm of Systems
more info:
Spoiler (click to show/hide)

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Fortress: Kilrudsebir ("Bronzehides")
Empire: The Gravel of Riddles
Expedition: The Claps of Praising

Mission-statement: Gain back our foothold on the Vanished Continent and set up mining operation for precious metals and gems. The King's caravans expect to be filled with said riches within two years of operation. Keep a lid on things, we don't want to attract competition and other annoyances that will need dealing with.

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Worship List:
• Nunùr the Tower of Mining, deity: earth, caverns, fortresses
• Idräth Tinjade the Firey Fountains, deity: wealth, trade, mountains, volcanoes
• Volal, deity: jewels
• Ibel, deity: the sun, beauty
• èzum, deity: loyalty, oaths, laws
• Aned, deity: gambling, luck, games

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The Claps of Praising:
• Kadol Mortalmine, expedition leader
• Tulon Tallgalley, miner
• Iteb Bandgorge, fisherdwarf forced miner
• Cerol Staffpapers, jeweler/craftdwarf
• Kivist Risenrings, carpenter/bowyer
• Meng Furnacescorches, engraver/mason/mech/b. designer
• Ral Oilminds, medical officer

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Next: Will update with some pics etc.
« Last Edit: April 06, 2010, 09:16:27 pm by Xanares »
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Xanares

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Re: Bronzehides, outpost in hell
« Reply #1 on: April 06, 2010, 09:11:59 pm »

# 1051, 1 Granite #
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by Kadol Mortalmine, Expedition Leader

It has been 750 years since dwarf sat foot in this hellhole. We call it the Vanished Continent; for very good reasons. Around the year 200 contact was lost with the last of the thirteen mountain homes - all of them overrun by monsters of unbelievable size, strength and ferocity. Heroes, adventurers, mercenaries... no one came back from missions. It was decided we left this mad place to itself. But no more.

Our new King lusts for the riches of the Vanished Continent and decrees have been made. Nightwings (the eagles are too sane to go there) have finally provided reports, although for a heavy price in gold. These mad birds have their uses, but by Idräth they are dangerous business. There is no going back now, we must push ahead - in secret.

The reports are insane too and I simply don't believe them. Thirty seven ruins! Goblins, Humans, Dwarves, no matter. Only two civs were reported alive and active, one goblin and one human. The humans have a couple of towns far away, but the goblins have four foul pits in the southeast; that is where we're going. Others groups will go elsewhere; they will perish like all those of old. Our only chance is living near these goblins. That will take the attention away from our outpost, at least giving us a chance to build proper defenses before the inevitable onslaught, goblins, monsters, madness.

Unfortunately others don't find my plan as excellent. They think the goblins have some dark magic or secret weapon and fear them just as much as the roaming monsters. Bah, they have just been clever goblins if there is such a thing - defensive mountain ranges, keeping their fortresses close to each other.

So I stand beneath this mountain with a mixed bag of elf-caravan-items, dwarf-companion wise. We're lucky to be here unscathed.

There is Tulon Tallgalley, my good friend - illustrating the occasional elf-caravan gem. The rest is utter crap. Idräth be with me.
Tulon will dig our way to riches and glory. Iteb Bandgorge, a fisher-dwarf in a desert... brilliant. Sadly he is one of the highlights of this bunch, so I have made him assistant miner to Tulon. Seems he can't wait to get started - that's good at least. He just looks so damn weak.

Cerol Staffpapers... I have the feeling I will hear this name a lot. He's already pissed off Tulon and Iteb on the way here by his bragging and even more so by the clicking sound he makes whenever he's nervous; which is most of the time. Argh.. I am getting there too. Anyway, he has his uses with gems and crafting, so we endure. We've already seen lots of gems just on the mountainside.

Kivist Risenrings is a useless skinny carpenter in the wrong place. What a lazy bum that girl; have to keep an eye on her. No trees around here, so she's either going to haul, smooth stone or enter the military.

Meng Furnacescorches, friend of Cerol, has some very useful skills but is hardly the most assertive fellow. I will have to keep bombarding him with work, be it masonry, engraving, mechanics or building design. His constant winking and talking with Cerol are filibusters to my peace of mind though.

Lastly Ral Oilminds, the only noble on our team. Apparently she is some kind of fancy-pants medical officer, but holy Armok she is fat. We've had to throw away essential provisions on the way as she needed the wagon for her huge corpus. Her laugh and voice pisses everyone off, but at least she knows a bit about growing crops, so we'll stash her away in the fields and pray we wont need her medical skills.

I just scouted from the mountaintop. The river we just crossed southeast of here continues east and south. To the north are the mountains I've named The Teeth of Sinew; they will be our home and we need their strength in dangerous times ahead. All around for as long as the eye can see: black sand, The Dune of Dreaming I've named it. Reminds me of ash; I think Idräth digg it too.
Oh yea, due west one of the goblin fortresses lie beneath the mountains. Looks so tiny and peaceful from here. It's tempting to send a scout, but we need everyone digging or making way for digging now, so that'll have to wait. 'sides... we can't afford them gaining knowledge of our plans and whereabouts.

I've named my outpost after my first business-success, Bronzehides. Back in the day that fashion made me good money; it will be nothing compared to the wealth-potential around here. I can feel the veins in this mountain; they want to be found, melted and hammered into forms; and that's exactly what we're gonna do, Idräth willing.
« Last Edit: April 06, 2010, 09:33:49 pm by Xanares »
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Xanares

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Re: Bronzehides, outpost in hell
« Reply #2 on: April 06, 2010, 09:18:58 pm »

# 1051, 1 Granite #
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Cerol here, suicide dwarf. I will go on record right now and say we'll be gone in a year, to our forefathers - not back home. That is if Kerol has his way. I intend to safeguard against anything the imbecile come up with, because he will get us all killed.

Our brilliant expedition leader, may Ibel use him as a candle, has consulted his prominent chin and put together a crack team of dwarves, made a stone-solid plan and brought provisions to ensure success. Or not. Holy camel-dung!

We can actually see that Goblin Fortress from here, ain't that something? I wonder when we invite them o'er for a little outpost-warming. I bet his cunning plan includes selling engraved stones with images of the goblins and their fort and how we suicide freaks live right next door. Brilliant.

Everything is ash black around here, black sand for miles and miles. Even the river looks black. I take heart only in the sun being so clear, so visible; good fortune awaits Ibel's people here, if we can survive the madness.

So Meng and I are the only sane dwarves here. Kivish and the blob called Ral both have some potential, but sadly almost entirely because they're disciples of Ibel too. Their skills are useless here. We need miners we can trust damnit! Tulon and Iteb have of course been appointed for the mining team by our exalted leader; they want all the gems for themselves, I know it. I feel their envious eyes whenever I work on my stones. It's that god of theirs - what a greedy bastard. They have no idea about stones and my work. I'm the only dwarf that can save this expedition from disaster. Their enormous moodswings just makes everything worse. The few times I tried diplomatic approach it ended in tears or worse; enough of that shit.

Why only two miners you ask? Haha well Kadol saw fit to bring only 2 pick-axes.. we can't dig with the battle axes and crutches dumbass! There's a bit o food, a bit o drinkies, some seeds, an anvil, cloth for Ibel knows what and useless stuff for the medic. Oh yea, we threw away a lot of stuff on the way so said medic could spare her noble legs. Nearly killed the horse, I tell ya. The wagon is stuck in the dunes some way from the mountainside now, great - I bet I'll be one of the lucky haulers.

Best of all? We have two cats and two dogs, and they're all female. Put that in your planning-101 pipe and smoke it!

Anyway, we're in hell so what does it matter. We must have used up all our luck on the way here, as we encountered nothing but camels and sand. I expect that to change - and quickly so. I've heard stories about this place and I know Kadol is hiding a lot of smoking hot information about it from us, his slaves. His grand made-up names for the surroundings is all smoke and mirrors. The Vanished Continent... has a certain suicidal ring to it, doesn't it?!

Oh great, now he wants us to smooth stone and haul crap. What part of jeweler/craft-dwarf don't you get chinchin?? ...I can't wait to be sent on a suicide-mission to get him something he can weave pretty things with. Gah!

On the bright side, the sun is shining and the gems are flickering on the mountainside. See you all in hell.
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