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Author Topic: Carp mod (to make the vicious beasties vicious)  (Read 587 times)

Qmarx

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Carp mod (to make the vicious beasties vicious)
« on: April 05, 2010, 09:59:17 pm »

So, I decided to try to mod carp back to the point where they were surprisingly dangerous, but not megabeast status.

I think the edits strike a good compromise; fifty carp or so can inflict red wounds to virtually every part of a bronze colossus, and a single carp will omnomnom your fisherdwarves, but a strong military dwarf can still kill them by the dozen.

Trying to figure out how to stop them from dropping slade, though.  Might just have to make a custom carpamantine material.
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« Last Edit: April 05, 2010, 10:08:16 pm by Qmarx »
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