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Author Topic: The Tale of Sarvesh Merchanttrenches  (Read 1747 times)

Djohaal

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Re: The Tale of Sarvesh Merchanttrenches
« Reply #15 on: June 15, 2010, 06:08:46 pm »

Aww, so cute. I guess he really is the community physician..  :P
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

atomicthumbs

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Re: The Tale of Sarvesh Merchanttrenches
« Reply #16 on: June 15, 2010, 09:52:12 pm »

sadly, he's not actually a very good doctor

dabbling diagnostician, wound dresser, and all the other medical skills

but he does have a team of master doctors under him and is apparently very good at managing them
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darkflagrance

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Re: The Tale of Sarvesh Merchanttrenches
« Reply #17 on: June 16, 2010, 10:49:23 pm »

From all the socializing, he is probably partying most of the time. Generally I don't find much work for my physicians, so I only disable work duties when there is a patient.

It is also a really cute picture. I'm trying to think of a way it could be one of the possible intro pictures on the wiki without breaking it.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Dagoth Urist

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Re: The Tale of Sarvesh Merchanttrenches
« Reply #18 on: June 18, 2010, 05:00:47 pm »

Truly successful dwarfs and fortresses are very hard to come by, in relation to the hundred variants of Boatmurdered that is out there. People such as Sarvesh should be properly chronicled! :D
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- "Very well. If you are impatient to begin. Go ahead. You are the challenger. To you goes the first blow." -

Vorthon

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Re: The Tale of Sarvesh Merchanttrenches
« Reply #19 on: June 18, 2010, 07:55:24 pm »

This makes me feel bad for editing the raws so that dwarves can work almost around the clock digging and building things for to visit in adventure mode... I salute you!
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