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Author Topic: (2010) How would I...  (Read 723 times)

Zaerosz

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(2010) How would I...
« on: April 04, 2010, 02:32:27 am »

  • create custom labours?
  • create custom workshops?
  • create new booze?
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Lofn

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Re: (2010) How would I...
« Reply #1 on: April 04, 2010, 03:08:55 am »

* No idea.

* Copy and edit the soapmaker's workshop from building_custom.txt.

* Edit the tissue specifications for a plant, using plant_standard.txt as reference.
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Zaerosz

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Re: (2010) How would I...
« Reply #2 on: April 04, 2010, 03:28:48 am »

Yes, but what if I wanted to make this new booze out of blood?
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Zaerosz

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Re: (2010) How would I...
« Reply #3 on: April 04, 2010, 04:38:10 am »

I do believe I have you all stumped.
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Lofn

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Re: (2010) How would I...
« Reply #4 on: April 04, 2010, 04:44:07 am »

No, we just have other things to do.

Making booze out of blood is very easy.

In the plant raws...

Code: [Select]
[USE_MATERIAL_TEMPLATE:BLOOD:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:congealed blood]
[STATE_NAME_ADJ:LIQUID:blood]
[STATE_NAME_ADJ:GAS:boiling blood]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:4:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:BLOOD]
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Zaerosz

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Re: (2010) How would I...
« Reply #5 on: April 04, 2010, 08:21:36 pm »

So...about them custom labours...
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FACM

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Re: (2010) How would I...
« Reply #6 on: April 04, 2010, 08:27:33 pm »

Custom labors look to be pretty short. Just add  [PERMITTED_JOB:X] to the entity_default.txt file for each civilization you want to have the job. Though, you'll need something for the custom labor to do, which is most likely going to be a property of a workshop.
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