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Author Topic: Where are the kobolds and animal people in DF2010?  (Read 2099 times)

100killer9

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Re: Where are the kobolds and animal people in DF2010?
« Reply #15 on: April 03, 2010, 08:11:16 am »

So by reducing the number of megabeasts increasing the number of caves, I can have kobolds?
EDIT: Doubling the number of caves gave me kobolds.
« Last Edit: April 03, 2010, 08:26:50 am by 100killer9 »
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

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