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Author Topic: Crushing grip attacks?  (Read 658 times)

HonkyPunch

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Crushing grip attacks?
« on: April 03, 2010, 05:59:29 am »

So i'm working on a race of lobster men, and i'm trying to find a way to make it so their claws can grab, and then crush body parts. So far they bludgeon people, etc. I've tried labeling pincers with the "Mouth" tag in the body parts, which produces a decent effect (The Lobsterman 1 bites the Dwarf in the head with it's left pincer) and it's neat because it can latch, which is kind of like what I want, but not the same. Anyone know if this would be at all possible? Also, i think it'd be cool to give the lobster men 2 different pincers (One for crushing, one for cutting) like actual lobsters have.
« Last Edit: April 03, 2010, 06:01:37 am by PoonHat »
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robfd

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Re: Crushing grip attacks?
« Reply #1 on: April 03, 2010, 09:44:14 am »

Post your Current code please? it would help  :-\ then everyone trying to help you wont have to make there own lobsters  ;)
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HonkyPunch

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Re: Crushing grip attacks?
« Reply #2 on: April 03, 2010, 11:38:17 am »


I made them stronger, on account of their massive claw things, and they (In my entity raws) can't use all of the weapons, having custom "Pincer" weapons that use the axe skill. Also harpoons. The use toy boats, Claw Cymbals and Didgeridoos. Etc.
Figured out that I can just slap a "CANLATCH" flag onto the lobsters bludgeon attack, so he will shake people around with his claws. Also i've made a new type of chitin that's a bit stronger, so the lobster doesn't need to wear armor (How could they?)
Code: [Select]
[CREATURE:LOBSTER_MAN]
[DESCRIPTION:A dwarf sized lobster. Stands partially upright. Pinchy.]
[NAME: lobster man:lobster men:lobster]
[CASTE_NAME:lobster man:lobster men:lobster]
[CREATURE_TILE:157][COLOR:7:0:1]
[AMPHIBIOUS][UNDERSWIM]
[NATURAL][UTTERANCES]
[INTELLIGENT][CAN_CIV][CAN_SPEAK][CAN_LEARN]
              [CURIOUSBEAST_EATER]
              [CURIOUSBEAST_ITEM]
[trANCES]
              [EQUIPS][NOBREATHE]
[BENIGN]
[CANOPENDOORS]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:2]
[POPULATION_NUMBER:2500:5000]
[SPEED:2900]
[PREFSTRING:pinchy attitude]
[ALL_ACTIVE]
[NO_DRINK][NO_SLEEP]
[SWIMS_INNATE][SWIM_SPEED:2500]
[NOT_BUTCHERABLE][COOKABLE_LIVE]
[NOPAIN][EXTRAVISION][NOSTUN][NOFEAR]
[NOBONES]
[BODY:HUMANOID_ARMLESS:SHELL:2EYESTALKS:HEART:GUTS:BRAIN:MOUTH:TAIL:UPPERBODY_PINCERS]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[SPEECH:dwarf.txt]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
              [MANNERISM_HEAD:head]
[MANNERISM_EYES:eye stalks]
[MANNERISM_MOUTH:mouth]

[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:pincers]
              [MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK:trots]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]

[GETS_INFECTIONS_FROM_ROT]
[PHYS_ATT_RANGE:STRENGTH:1150:1250:1350:1550:2250:2550:3000]              +
[PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 -
[PHYS_ATT_RANGE:TOUGHNESS:1150:1250:1350:1550:2250:2550:3000]            +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]    +
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                ++
[MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]              +
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]                +
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        ++

              [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]

    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:bludgeon:bludgeons]
                            [ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]

[ATTACK:BITE:BODYPART:BY_TYPE:UPPERBODY_PINCERS]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:pinch:pinches]
  [ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]



[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]



[ATTACK:PUNCH:BODYPART:BY_TYPE:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:thrash:thrashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]




[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[MAXAGE:200:300]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]


[TL_COLOR_MODIFIER:WHITE:1:RED:2:BLUE:2:PURPLE:1:YELLOW:1:PALE_BLUE:1:MOTTLED_BROWN:3:HALF_BLUE_AND_HALF_RED:1:CALICO

:1:]
[TLCM_NOUN:shell:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1:WHITE:1:GRAY:1:]
[TLCM_NOUN:eyes:PLURAL]
« Last Edit: April 03, 2010, 03:19:55 pm by PoonHat »
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Squeegy

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Re: Crushing grip attacks?
« Reply #3 on: April 03, 2010, 02:31:46 pm »

[INTELLIGENT][CAN_CIV][CAN_SPEAK][CAN_LEARN]

why would you do this


also, put some code tags around that
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HonkyPunch

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Re: Crushing grip attacks?
« Reply #4 on: April 03, 2010, 02:40:56 pm »

I made it so they could start civs so I could have sea side villages. Etc.
Code tags?
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Wirevix

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Re: Crushing grip attacks?
« Reply #5 on: April 03, 2010, 02:44:02 pm »

I think Squeegy is asking why because [INTELLIGENT] already implies [CAN_SPEAK] and [CAN_LEARN].  I can't remember if it implies [CAN_CIV] but I think it does.  So you've got repeat code there.
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HonkyPunch

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Re: Crushing grip attacks?
« Reply #6 on: April 03, 2010, 02:47:00 pm »

Oh, yeah, I had the other 3 in first and then threw in intelligent without cleaning anything up. All I know is that when custom buildings for adventure mode roll around, I want me some driftwood/sand huts for the lobster men, and broken boats. (Though there aren't boats in DF. Yet.) It's pretty cool grabbing people with the massive claws and shaking them around. I grabbed a trog by the head and shook it around until I tore it's head off.
« Last Edit: April 03, 2010, 02:56:25 pm by PoonHat »
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nobody of great interest

i have a crap tumblr page. i usually post art but my scanner is down. http://www.tumblr.com/blog/heygofuckadog

Squeegy

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Re: Crushing grip attacks?
« Reply #7 on: April 03, 2010, 03:01:59 pm »

Code tags.

Code: [Select]
Like this.
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Kobold Name Generator
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HonkyPunch

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Re: Crushing grip attacks?
« Reply #8 on: April 03, 2010, 03:19:24 pm »

Ah, I see what you mean, I don't use the fancy features on these forums. Thanks though.
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nobody of great interest

i have a crap tumblr page. i usually post art but my scanner is down. http://www.tumblr.com/blog/heygofuckadog

varkarrus

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Re: Crushing grip attacks?
« Reply #9 on: April 03, 2010, 06:56:25 pm »

I'm pretty sure there's somewhat large differences between a male and female lobster.
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And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

HonkyPunch

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nobody of great interest

i have a crap tumblr page. i usually post art but my scanner is down. http://www.tumblr.com/blog/heygofuckadog