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Author Topic: [0.31.01] Problem with "no Trade" on embark  (Read 784 times)

ribosom

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[0.31.01] Problem with "no Trade" on embark
« on: April 03, 2010, 07:02:22 am »

Something seems to be wrong with how "no Trade" is calculated. Itīs pretty random and without any logic I could see, e.g. "no Trade" one tile away from a town of you civ, on human roads, and sometimes in the middle of the wilderness (surrounded by tiles where you cannot trade with anyone) you can trade with elves only, though there is no elf civ around.

I genned some worlds and apparently this problem only arises on large maps in the southern part, medium maps and the northern part of large maps work fine.
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