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Author Topic: DF 2010 - reaction info  (Read 4323 times)

LordHavoc

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DF 2010 - reaction info
« on: April 02, 2010, 01:22:04 pm »

Hello...first time poster, long time fan.

I've got a couple of snippets of reactions in DF2010 that i've managed to get working with the new system.
The code will be considered cheating. But for my purposes i've been using it to discover what reactions can work and how.
I'm still working on body-parts (bones, shells etc)...but i'm having trouble with the Item Tokens for those. If anyone can post I will add to the below list for people to use as a reference.

I'm fine tuning the recipes for thread, stone and bars and will add them shortly.

Spoiler (click to show/hide)


Note: some reactions haven't changed much since the earlier version. But had a right time figuring out wood and leather. Still stumped on bone and shell.

This is what i got at the moment, but the error log is saying "FREE_BONES:Unrecognized Item Token: BONES"
Which leads me to assume the Item Token has changed....but can't figure out what it has changed to.

Spoiler (click to show/hide)


EDIT: Added working thread, stone and rough gems
« Last Edit: April 03, 2010, 10:34:43 am by LordHavoc »
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Jay

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Re: DF 2010 - reaction info
« Reply #1 on: April 02, 2010, 02:02:13 pm »

Here's how the bone product looked in 40d.
It's probably not altogether helpful, but it might give you an idea...
[PRODUCT:100:1:BONES:NO_SUBTYPE:CAT:STANDARD]
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Mishimanriz: Histories of Pegasi and Dictionaries

LordHavoc

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Re: DF 2010 - reaction info
« Reply #2 on: April 02, 2010, 02:05:20 pm »

Here's how the bone product looked in 40d.
It's probably not altogether helpful, but it might give you an idea...
[PRODUCT:100:1:BONES:NO_SUBTYPE:CAT:STANDARD]

Thanks for giving it a go  . However I've long since thrashed past those codes with over 50 tests.
I think the answer lies somewhere in the new tissue template file. But havn't stumbled on it yet...Not giving up until i got it.

Note to modders: These recipes are reversible. So any alchemy or component making modders can use this as a reference for reagents.
« Last Edit: April 02, 2010, 02:07:05 pm by LordHavoc »
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Aklyon

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Re: DF 2010 - reaction info
« Reply #3 on: April 02, 2010, 02:33:51 pm »

does [REAGENT] mean it takes whatever and turns it into that, or are we supposed to fill that in? or does it mean it needs no reagents?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

LordHavoc

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Re: DF 2010 - reaction info
« Reply #4 on: April 02, 2010, 02:39:09 pm »

That's just me being lazy.

If you are making a mod. You would use [REAGENT:xxx:xxx:xxx:xxx:xxx:xxx]
Meaning that the reaction would need that item to produce the [PRODUCT:xxx:xxx:xxx:xxx:xxx:xxx]

For the recipes above, since they reagents are blank, those reactions require nothing to make the product.
Technically speaking [REAGENT] doesn't need to be there for 'free' recipes (back to me being lazy; leaving them in :p )

Further to my investigation...i've managed to make 'remains'...but not able to choose what type yet. Still no development of bones or shells, or corpses.
« Last Edit: April 02, 2010, 02:48:01 pm by LordHavoc »
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Aklyon

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Re: DF 2010 - reaction info
« Reply #5 on: April 02, 2010, 02:40:51 pm »

That's just me being lazy.

If you are making a mod. You would use [REAGENT:xxx:xxx:xxx:xxx:xxx:xxx]
Meaning that the reaction would need that item to produce the [PRODUCT:xxx:xxx:xxx:xxx:xxx:xxx]

For the recipes above, since they reagents are blank, those reactions require nothing to make the product.
Technically speaking [REAGENT] doesn't need to be there for 'free' recipes (back to me being lazy; leaving them in :p )
'kay. thanks.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Jay

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Re: DF 2010 - reaction info
« Reply #6 on: April 02, 2010, 03:42:27 pm »

[PRODUCT:100:1:BONES:NO_SUBTYPE:CREATURE_MAT:COW:BONE]
I'd say if anything's wrong with that, the reaction raws always used to use the plural form randomly switch between using plural and singular, so perhaps:
[PRODUCT:100:1:BONES:NO_SUBTYPE:CREATURE_MAT:COW:BONES]
would work?
« Last Edit: April 02, 2010, 03:45:00 pm by jaybud4 »
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LordHavoc

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Re: DF 2010 - reaction info
« Reply #7 on: April 02, 2010, 04:14:57 pm »

I've given your suggestion a try. But it's still getting stoped at the Item Token

"FREE_BONES:Unrecognized Item Token: BONES"

[PRODUCT:100:1:BONES:NO_SUBTYPE:CREATURE_MAT:COW:BONES]
Which is pointing to the Bones with the strikethrough. I hope dev posts a item token and material token list soon
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Jay

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Re: DF 2010 - reaction info
« Reply #8 on: April 02, 2010, 08:26:53 pm »

Try just BONE there then.
Experimentation is key!
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Firnagzen

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Re: DF 2010 - reaction info
« Reply #9 on: April 03, 2010, 09:27:03 am »

This seems as good a place as any to drop my questions.

I'm trying to figure out a reaction to spit out drinks. What I have so far is:

Spoiler (click to show/hide)

Which gives me a stack of 15 'drink' in a barrel.

In other news, anyone know how to make roasts?
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

LordHavoc

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Re: DF 2010 - reaction info
« Reply #10 on: April 03, 2010, 10:36:28 am »

That's excellent...keep em coming. I've added yours to the top list Firnagzen.

As for food. I would start at: [PRODUCT:100:1:FOOD:NONE:ITEM_FOOD_ROAST:NONE]
and tinker from there. I won't be able to test myself until Monday
« Last Edit: April 03, 2010, 10:40:48 am by LordHavoc »
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Firnagzen

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Re: DF 2010 - reaction info
« Reply #11 on: April 03, 2010, 09:16:19 pm »

*Cough*

I'm saying that mine doesn't work. I'm still trying out the combinations. It just gives me 'drink' as opposed to 'sunshine'.

EDIT: Got it.
Spoiler (click to show/hide)
This one also gives a free barrel.
« Last Edit: April 03, 2010, 09:55:04 pm by Firnagzen »
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.