Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [0.31.01] artifact creation bug  (Read 748 times)

The_Kakaze

  • Bay Watcher
    • View Profile
[0.31.01] artifact creation bug
« on: April 02, 2010, 04:25:37 pm »

I'm not sure if this is really a bug, but I just had a Miner with no skill in stoneworking get all strange on me and take over a mason's workshop.  He didn't gain any skill, so I'm guessing it was a fey mood, but I really don't recall.  I got a nice hatch cover though.
Logged
Anything that happens in your land is your fault.  If the merchants decided to show up next to a volcano and jump in, it would still (somehow) be your fault.  If their liaison dies of old age on your doorstep, it's your fault.  If you accidentally lock the elves in the depot and wait until they're insane to capture them in cages and then lock the next group of elves in the depot and unleash the insane elves their cages, that's still somehow your fault.

Kaiern

  • Bay Watcher
    • View Profile
Re: [0.31.01] artifact creation bug
« Reply #1 on: April 02, 2010, 07:12:57 pm »

Both miners and mason's take a mason workshop when they have a mood. A stoneworker would grab a craftdwarf's workshop.

Haven't played the new version yet, but I'm assuming that hasn't changed.
Logged

bmaczero

  • Bay Watcher
  • Smokie, Tame Parakeet (On Head)
    • View Profile
    • I make games
Re: [0.31.01] artifact creation bug
« Reply #2 on: April 02, 2010, 08:31:54 pm »

Side note, it's possessions that don't give skill gain.
Logged
The Forgotten Beast Art Archive.  Nightmares 100% guaranteed!