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Author Topic: Add race to messages involving names, for clarity  (Read 335 times)

xomg

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Add race to messages involving names, for clarity
« on: March 02, 2008, 01:28:00 pm »

"Mosus Dakastobul has grown to become a donkey"

Every time I see a message like this I initially assume Mosus was a dwarf, and do a double take. How about:

"Mosus Dakostubul (foal) has grown to become a donkey".

Skip it if entity.race == player.race, perhaps.

Not sure if this is just a special case, or if this would help identify other named creatures (especially hostiles) in the logs. I don't currently have any enemies around to remind myself how, if at all, they're presented in the message log and couldn't find anything by searching this sub-forum.

[ March 02, 2008: Message edited by: xomg ]

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