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Author Topic: Strange Embark  (Read 885 times)

smigenboger

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Strange Embark
« on: March 25, 2010, 12:06:53 am »

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I tried a large map that created a very buggy landscape, on embark this instance started flooding with water. Anyone know how this happened, or if you've had buggy embarks before?
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NW_Kohaku

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Re: Strange Embark
« Reply #1 on: March 25, 2010, 12:13:29 am »

What natural features were in the embark zone that had water?

This may be a problem with something like a river or a brook, where the land beneath the brook may have eroded away, making a waterfall that will flood most of the map?  I haven't seen that before, but it seems like a likely candidate.
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smigenboger

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Re: Strange Embark
« Reply #2 on: March 25, 2010, 12:19:39 am »

There is an ocean and a river one Z-layer below it, and I believe there's no aquifer. Looks like its only a few tiles of water source at the edge of the map, but I cannot fathom how it's made.

Of course the rest of the instance is bugged, with black space in random square intervals and exposed areas where there should be black space which cannot be ID'd.
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NW_Kohaku

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Re: Strange Embark
« Reply #3 on: March 25, 2010, 12:46:18 am »

Does it (k)-look as Unknown?

Water comes from sources like oceans or rivers in infinite supplies, and will cover all land it has access to up to the level that it is set to rise up to.  It looks like your river was floating above ground level (possibly due to erosion, which can create floating creeks, which is a known bug), and has sprung a leak, and will make a lake out of anything at or below its level.

If you have other unusual things, like unknown material black blocks, you might be dealing with another bug...

Did you mod anything before genning this world?
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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smigenboger

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Re: Strange Embark
« Reply #4 on: March 25, 2010, 12:54:35 am »

I tried out the latest version of relentless assault. Someone's sig said the world seemed to have fallen to pieces when they tried to make elephants available on embark.

Either the mod doesn't have the final kinks worked out or I did something horribly wrong with the file transfers.

The (k) appears as nothing
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NW_Kohaku

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Re: Strange Embark
« Reply #5 on: March 25, 2010, 07:43:30 am »

Well, if you had unkown materials, and if you can look through your civs list, and see that the elf civ is, in fact, run by lizards, then you would probably have a raw conflict.

Duplicate declarations in the raws does extremely screwy things (like replace Dwarves with Purring Maggots, so that the game is unplayable).  If it's just the river, then it may just be the known bug of rivers where the riverbed is eroded, which the game does not currently handle well (sometimes creating flying rivers, sometimes just flooding).

You might want to re-generate the world, but this time take out erosion, and see if that alone will fix the problem.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
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sunshaker

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Re: Strange Embark
« Reply #6 on: March 25, 2010, 11:40:31 am »

Someone out (don't remember which mod) there made a gemstone that was an Aquifer source, that was a fun find. It doesn't sound like this is what you are dealing with though (still you never know).
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Safe-Keeper

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Re: Strange Embark
« Reply #7 on: March 25, 2010, 11:53:19 am »

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Someone out (don't remember which mod) there made a gemstone that was an Aquifer source, that was a fun find.
:D ! I want that mod!
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Riversand

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Re: Strange Embark
« Reply #8 on: March 28, 2010, 01:43:24 am »

I think i know the mod you are talking about... it was a form of magic implimentation using gemstones that screwed up the fortress value.. they took nothing but a smelter to make... it requred the opengl verson of the game the df40d# series.
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Itnetlolor

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Re: Strange Embark
« Reply #9 on: March 28, 2010, 01:12:53 pm »

Idea: Build upwards until your fortress "crumbles" from the flood.

After that, send an adventurer to the location. Have fun.