The mines were a few hours walk south and east of the town itself. The terrain became harsher and more broken the closer we came to them - we were entering the foothills of the Cloud Peaks that divide the Sword Coast region from that of Amn proper.
The first building we ran across at the site itself was not an entrance to the mine, but an abandoned storehouse that had been overrun by a pack of wild dogs. They were quickly defeated, and although there was little we were willing to take or that could be used, we did find a healing potion.
The next thing we found wasn't the mine itself, either - it was something much stranger. He mentioned a name I had heard before.
: "I have nothing to do with anyone named Greywolf, and nor would I want to."
Prism: "Thank Deneir, I thought I was done in. I am not cut out for a life on the run. Mayhaps you could help a foolish sculptor finish this epiphany? Please, guard this place, for surely Greywolf will come seeking the bounty on the gems. I will pay with my last possessions if you would do this one service for me."
He used the name of Deneir, the Scribe of Oghma; an unusual choice. I knew that god well from Candlekeep; his patronage over art was of a specific kind. One who sculpted for an exploration of its technical nature would perhaps call upon Gond, and one who did so to portray beauty would likely call on Sune. But Deneir... he was attempting to learn something. But what?
It was worth it to keep him alive, if nothing else than because he deserved at most only a trial and imprisonment for the theft, not death. Perhaps this Greywolf could be talked out of killing him.
: "If it is so important, then I shall guard you as best I can. Yes."
Prism: "I thank you, for I cannot run from this palce until my task is done. I have been using potions of speed to aid my work, and have not slept for days. She is beautiful, is she not? 'Tis a monument to my foolishness. I saw her but once, on the outskirts of Evereska, and said nothing. I let thee pass from mine eyes, and mine heart hath cursed me for it!"
That was it. He wished to learn who this strange woman truly was, and being a sculptor he felt the only way was to create an image of her using the best materials he had available. I could not quite blame him; he may well have been carving Sune herself, from what I saw before me. Foolishness, certainly, but not one worthy of death.
Greywolf soon arrived, none to happy. I'm not sure how Oublek confused me for him, but stranger things have happened on this journey.
: "Prism wishes only to finish his masterwork. Why not let him? What harm can it do?"
Greywolf: "You should be more worried 'bout the harm I can do! Never have I taken a bounty and not delivered! Now sthand aside, that I might dispense with this fool and claim my prize. Or would you rather I go through you to get him? Consider well if he be worth your lives!"
:
"You seek murder, though a technically legal one. We will fight."I learned quickly that Greywolf deserved his reputation. He carried an enchanted weapon, which he struck hard with. Despite only wearing leather armour, he stood up to several mightly blows, and even shrugged off arrow wounds as if they were pinpricks.
[
Greywolf is quite a tough fight, but certainly doable, and not the toughest we'll deal with in this update. Note: Never, ever do what I did in the screenshots above and have the lightly-armoured people closer to where he arrives from; he will cut through them like a +5 dagger through hot butter.Still, we outnumbered him, and eventually even he could not survive too much. Another sad death that I would rather have avoided, but he clearly posed a danger not only to Prism but also to others that might have a bounty put on them unfairly - a situation I was far too familiar with by this point.
And with that, having used the last of his energy to complete his masterpiece, Prism died, the name of the woman whose image he had carved on his lips.
: "Gorion would be proud of your actions."
:
"Perhaps, though I am still uncertain as to the right thing. I do not like to mar a work of art, but these emeralds must be returned to their owner." As expected, there was quite a commotion at the mines. The miners themselves had only the vaguest idea of what was going on, though. We found the man who appeared to be the mine's foreman.
:
"Berrun sent us to find out what is happening here. We need to be allowed into the mines."Three guards were standing in front of the mine entrance; after a few words, two of them descended into the mines themselves to add to the protection of the miners still inside.
Just inside the mine, there were two miners with some information.
: "Why? What have you heard?
Miner Gord: "Well, my friend Ruffie barely escaped with his life he did. Little demons jumped out of the very walls and chased him down. He'd be dead now if it weren't for the guards that came running. Course.... them guards are dead now. Old Ruffie's around here somewhere. You ask him what he saw and he'll tell ya."
: "Tell me about the mines... what's been making the miners disappear?"
Miner Ruffie: "Demons! The little devils are everywhere I tell ya! In the walls, there's coming! They're going to kill us all."
With that, he ran off, before we could ask him for a description. We proceeded further into the mines, and found another to ask questions of.
: "What do you think has been happening with the mines?"
Miner Marvin: "Didn't you know? The mines are haunted! The ghosts of all those that have died in the mine are here to kill us all. They said they'd spare me. Liked me they did. Could see it in their beady little eyes."
: "You saw something?"
Miner Marvin: "Of course I saw something! Had a nice long conversation with the little chap. Would have asked him to stop haunting us too if the supervisor hadn't kicked me. Said I was sleeping on the job! Can you imagine?"
I could imagine. But he may well have been speaking with whatever was causing trouble in the mines, though it seemed odd that it would attack so many so viciously and yet spare him.
One of the guards had a slightly useful bit of information about the iron itself.
Around one corner, we found a kobold, who being a kobold was easily dealt with.
:
"Odd. I suppose you could mistake one of these for a demon in the dark. But could they really stop a large number of soldiers?
: "Kobolds aren't that stupid. Well, I mean, they're usually stupid, yeah, but they can make a mean trap, or set up an ambush. As long as we're careful we can drive them off, though."
: "But why would they poison a mine? I would think they would want the iron for themselves."
: "The only way to find out is to continue onward."One of the miners asked us to deliver a dagger; whoever the man was, he would need a weapon if he were deeper in the mine.
: "Sure, I'll return his dagger."
Miner Dink: "Thank you so much, I'm sure he'll appreciate it."
The mine carts carried chunks of the tainted iron. I decided to bring some along for comparison with any other iron we might run across, or other substances that might prove to be the source of the poison.
Upon descending from the main level, we found a miner being chased by a group of kobolds. The way he was referring to them as "demons" implied that this was indeed what the other miners had seen. Again, we quickly dealt with them.
:
"But what of the man who spoke with them? He said they were ghosts, and kobolds don't generally speak Common..."
: "It could just be he really was crazy."We continued along, fighting off several groups of kobolds fairly easily. At one point, however, one got off a lucky shot...
: "Minsc! Minsc... his mighty berserker wrath will not go unremembered."
:
"Nor has it seen its last use. He can be raised."We had gone deeply enough for now, and I had no intention of continuing shorthanded. The kobolds were not that dangerous, at least not in the numbers we had encountered them, but whatever other things might potentially await us would require the extra sword.
We also spoke with the miner whose life we saved. We would have to keep an eye out for another of these glass vials; perhaps the kobolds would be carrying one that had not yet been used.
The first person we met upon returning to Nashkel that night was Oublek.
: "I've come to turn in a bounty, and collect the reward that is duly mine."
Oublek: "A 300 gold bounty for the emeralds! Well, you'll make quite a name for yourself among the bounty hunters if you keep this up. Whether it is for better or worse, I do not know."
:
"Are you certain that was the correct thing to do, Dave?"
: "300 gold will go a long way to help us. Besides, the emeralds will return to their place now." Minsc was easily brought back to life, and after having his wounds healed we spent the night to replenish both our exhaustion and our supply of spells. The difficult part was realising we would need to push ourselves likely even harder the next day, as worse was likely to be found deeper in the mines.
The kobold groups were beginning to grow denser and more numerous. This group, in particular, seemed to be doing something in particular. My suspicions grew as soon as I noticed one of them carrying an odd vial, looking like one a potion might be in - but as soon as I picked it up, Imoen all but grabbed it out of my hand.
:
"Wait a second. Let me see that."She looked at it, then at our sample of the tainted iron. She then quickly began searching the walls, waving us over once she had found what she was looking for.
:
"There's a bit of iron ore here, it doesn't look like it's been tainted yet. See? The rest is all the same colour as what we got from the cart, but this one..."She carefully poured some of the liquid from the vial onto the ore, and it subtly shifted in colour.
:
"This is what we're looking for, then. But we still don't know who is behind this, or why."[
Incidentally, the game even lets you drink the liquid. It poisons you, of course, so there's no reason to.]
:
"Be careful here. This looks like a good place to spring an ambush."Fortunately, that is not what happened; all we found was a body, near which lay a ring. Unlike the many other pieces of jewelry we ran across in the mines, this one had an identifying marker on it: it had apparently been given to a man named Joseph by his wife. Perhaps we could give it back once we returned to Nashkel.
:
"Ow! Imoen! I th-thought you were looking out for t-t-traps!"
: "I am."
: "Look ha-harder next time!"A few dispatched kobolds later, we found a crevice running as far as we could see down and in either direction. On the other side was a solid wall; we would have to find another way forward.
[
Every good party knows to have the thief go first in order to make sure that the traps hit them first if they aren't paying attention they can spot the traps more easily in time. This is what you get for not seeing the one that hit Khalid, Imoen!]
:
"AH!"
: "Imoen!"
: "There's another one up ahead of that. I think that one caught my attention and I missed the first one. Here, let me get it." It seemed that the kobolds had been very busy laying traps, true to their nature.
:
"There, saw that one before Khalid stumbled into it."
: "That's not f-f-funny."
: "Oh, come on. Anyway, looks fine up ah-"
: "Yeep!": "Please
pay more attention."
: "Be gentle with her, Jaheira, this is not easy work. She's doing a good job under the circumstances."Further on, we found a ghoul. It appeared the stories of the walking dead mentioned by some of the miners were correct - and that meant whoever was behind this could likely work necromantic magic, or was allied with one who could.
There were also spiders, although that was less unexpected, and both Dynaheir and I could stop their poison if necessary.
One of the kobolds we ran across had more fire arrows. He got a good shot at me with one, and while it did not cause a severe wound, the fire made it hurt worse than it should have. Imoen, true to form, soon replied with an arrow of her own.
It was not much further along until we arrived at the passage out of this section.
:
"Stop! Don't move an inch, Khalid... there's another trap directly
in front of your foot." With Imoen keeping an eye out, Khalid carefully pulled back, and allowed Imoen to remove the three traps that had been set in front of the passage.
Another group of Kobolds awaited us across the underground river at the other end of the passage. After Minsc took a couple arrows (which he did not seem to notice), we charged across a nearby bridge and easily killed all of them.
:
I'm gonna turn all these fire arrows on whoever's behind this. See how he likes it.For the next several hours we rested from all the fighting, healed our wounds, and restored our magic, during what Imoen and Dynaheir agreed was probably the night; this was as good a place and time as any to do so. Refreshed, we then entered the strange rock in the middle of the water.
In the middle, we found the man that may well have been the cause of all our problems. The fact that he mentioned the name of Cyric did not help his case any, even if it weren't for the fact that he also admitted to being behind the kobolds.
: "No one sent us, but thy head is in no less danger! Reveal thy treachery, and mayhaps we will be merciful!"
Mulahey: "Tazok did not send thee? Then thou art dead. Help, my minions, HEEELLLPPP!!"
[
No, I don't know why everyone suddenly starts using "thee" and "thou" here.]
He summoned a number of kobolds and skeletons in behind us; Minsc, Khalid and Jaheira held them off while Imoen, Dynaheir and I dealt with the half-orc ourselves. As she had promised, Imoen continually stopped his spellcasting with her arrows - very welcome, as I recognised him calling upon the God of Strife to hold us all in place.
[
Mulahey casts Hold Person, and, if those don't work, Entangle to make the fight much easier for him and his minions. The first is what held Dave and Imoen in place in the fight back in the Nashkel Inn, while the latter keeps a character from moving around but doesn't preven them from fighting. Of course, he never gets any of them off, thanks to Imoen and Dynaheir interrupting him constantly. This is one of the many reasons I love magic missile
- it's an instant cast spell, so it can't be interrupted but can be easily used to interrupt in turn. I died a couple times in this fight due to those spells. He can and will hold your entire party if you give him the chance.: "As well you should! Tell us what has been happening here, and you may yet leave alive!"
Mulahey: "I thank thee for thy mercy! There in the chest are all my letters. Take them and leave me be. I will bother you no more."
I didn't trust him for a second, and I think he realised his ruse wasn't going to work for very long - he almost immediately took it back.
Mulahey: "Fools, you'll never have the chance to take anything! Minions, come forth and kill the intruders!"
Video: Second half of Mulahey battle and Chapter Three intro[
I unfortunately didn't catch the first half, but here's part of what happened. It's also only at half-size, as in fights like this the game can skip a bit with full-size video capture. You get to see Mulahey's death, at least, and the ever-exciting clearing of that large group of not too difficult enemies. The chapter intro doesn't actually start until a specific point after the fight, but said point is a particularly awkward one - when you pick up an item - so I'm splicing it in elsewhere.]
He brought in another group of kobolds and skeletons in behind us, but that served no other purpose than to be caught behind the ones already fighting and failing to injure those holding them off. We quickly put Mulahey on the defensive, and after I pushed him back to the cave wall Dynaheir struck him with a
magic missile and killed him.
[
Oddly enough, as you can see in the video if you look closely, Dynaheir still has the spell, and I think someone else, probably Imoen, killed her instead just as the spell was being cast. Except Dynaheir got the official credit for the kill, implying it was the spell that killed him. Ah, well, that's one more dead kobold out of a dozen from that odd bit.]
Dealing with the kobolds and skeletons was almost trivial at this point. It did take some time, as there were many of them, but they posed no danger to us.
On Mulahey's body, I found, aside from his weapons and armour, a magic ring, magic boots, and the holy symbol of his god.
"We're all doomed..."
Apparently he had also taken a prisoner, in the form of an elf mage.
: "How did you come to be trapped in such an inhospitable place?
Xan: "Alas, I was sent to investigate the strange goings-on about this area and I landed caged for seemingly hopeless weeks on end. I have not seen the sun almost as long as I have not seen my home."
: "It's hard enough trying to keep our hopes up without you to bring them down. I'd rather you didn't join us."
Xan: "I understand your decision, for the odds are surely insurmountable. I shall return unto Evereska and report of these dire straits."
[
Xan does have a portrait because he's recruitable, but I'm not going to bother preparing it just for two lines. Nor am I going to bother recruiting him, as with Dynaheir and Imoen we have our magic needs very well covered.]
We had no room for another hand, and the route back was safe; it was best to let him go ahead while we scouted around.
In the chest were two swords (one of them apparently Xan's), numerous scrolls, potions, and two letters, both from the same man.
TAZOKsend a message to my new contact in Beregost. HIs name is Tranzig, and he'll be staying at Feldpost's inn.
TAZOKWe had found another link in a conspiracy, and the evidence Berrun Ghastkill was looking for. It was time to return to the surface.