Hello and happy (almost) Halloween. I've been trying to come up with some ideas for entertaining stuff to do underground to tide me over until the horrors in the next version are finally released, and I hit upon the idea of fossils. HUGE ONES. Here's what I've got so far.
[MATGLOSS_STONE:FOSSIL_LEVIATHAN]
[NAME:fossil leviathan]
[ITEM_SYMBOL:'*']
[VALUE:100]
[SPEC_HEAT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:2070]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[COLOR:7:4:1][TILE:'^']
The idea being that your dwarves have stumbled onto a mercifully extinct multi-tile monster. Since this is my first time modding in anything fancier than a new creature, it's taken me an embarrassingly long time to come up with raws that actually spawn, but there it is anyway. A couple of things though:
-Is it possible to get it to have the same tile display as bones? (both the rock walls, and the dropped stone) The horrible colour scheme makes it easy to find in a cliffside, but I'd like it to look as much as possible like an actual string of bones.
-How do I make it somewhat rarer? Obviously you can't go have stones that valuable just everywhere. I wasn't able to find out what the number in the enviroment tag controlled, and assumed it was either vein size (which I would like high) or frequency of occurance (which I would like low)
-Do I need the boiling/melting point tags? I just stole Addy's values to minimize the chances of anything going wrong.
-Can I created a smelter reaction to turn it into a mounted fossil? I thought about creating a new item type "mount" which would have the [STATUE] tag.
-Lastly, I don't suppose there's any way to stop the floor remaining valuable after the bone is removed, is there? It's always seemed like an irritating exploit to me, that you can get double value out of valuable stones. I guess I could make the stone worth less unless further refined at the smelter, but then I'd lose out on the happiness bonus for having a prehistoric monster protruding from the walls.