Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Bad Ass Cats  (Read 1046 times)

Puriri

  • Bay Watcher
    • View Profile
    • My LEGO MOCs
Bad Ass Cats
« on: March 23, 2010, 04:59:58 pm »

I know its a scary notion but:

In my fort after a huge tantrum spiral leaving four dwarves to fend for themselves I finally get an ambush in the second year. After a marks dwarf goes down (yes I did get some immigration) another ambush shows up. After killing an already wounded war dog and its master the goblins, mostly lashers, see a war cat (I made them trainable). The cat waits till they get close and then charges them. It some how bites one of their hands off, then after jumping around a bit attacks another one of them. The goblins start running and the cat goes after them. When it catches up to one of the lashers the goblin manages to cut the cat's paw, stunning it. But the cat picks itself up and runs after the fleeing goblin and bites its head off.

Um...

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Bad Ass Cats
« Reply #1 on: March 23, 2010, 05:02:38 pm »

I know its a scary notion but:

In my fort after a huge tantrum spiral leaving four dwarves to fend for themselves I finally get an ambush in the second year. After a marks dwarf goes down (yes I did get some immigration) another ambush shows up. After killing an already wounded war dog and its master the goblins, mostly lashers, see a war cat (I made them trainable). The cat waits till they get close and then charges them. It some how bites one of their hands off, then after jumping around a bit attacks another one of them. The goblins start running and the cat goes after them. When it catches up to one of the lashers the goblin manages to cut the cat's paw, stunning it. But the cat picks itself up and runs after the fleeing goblin and bites its head off.

Um...

You made the size or dmg higher.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Bad Ass Cats
« Reply #2 on: March 23, 2010, 05:03:13 pm »

I know its a scary notion but:

In my fort after a huge tantrum spiral leaving four dwarves to fend for themselves I finally get an ambush in the second year. After a marks dwarf goes down (yes I did get some immigration) another ambush shows up. After killing an already wounded war dog and its master the goblins, mostly lashers, see a war cat (I made them trainable). The cat waits till they get close and then charges them. It some how bites one of their hands off, then after jumping around a bit attacks another one of them. The goblins start running and the cat goes after them. When it catches up to one of the lashers the goblin manages to cut the cat's paw, stunning it. But the cat picks itself up and runs after the fleeing goblin and bites its head off.

Um...

You made the size or dmg higher and by bit off you mean bloody arc which means you changed that to.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Puriri

  • Bay Watcher
    • View Profile
    • My LEGO MOCs
Re: Bad Ass Cats
« Reply #3 on: March 23, 2010, 05:12:51 pm »

All I changed was add the tag to cats so they could be trained.

Carpman

  • Bay Watcher
  • need not work.
    • View Profile
Re: Bad Ass Cats
« Reply #4 on: March 23, 2010, 05:34:51 pm »

I know its a scary notion but:

In my fort after a huge tantrum spiral leaving four dwarves to fend for themselves I finally get an ambush in the second year. After a marks dwarf goes down (yes I did get some immigration) another ambush shows up. After killing an already wounded war dog and its master the goblins, mostly lashers, see a war cat (I made them trainable). The cat waits till they get close and then charges them. It some how bites one of their hands off, then after jumping around a bit attacks another one of them. The goblins start running and the cat goes after them. When it catches up to one of the lashers the goblin manages to cut the cat's paw, stunning it. But the cat picks itself up and runs after the fleeing goblin and bites its head off.

Um...

You made the size or dmg higher.
Explain why you are so sure of this?
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Bad Ass Cats
« Reply #5 on: March 23, 2010, 05:47:47 pm »

I know its a scary notion but:

In my fort after a huge tantrum spiral leaving four dwarves to fend for themselves I finally get an ambush in the second year. After a marks dwarf goes down (yes I did get some immigration) another ambush shows up. After killing an already wounded war dog and its master the goblins, mostly lashers, see a war cat (I made them trainable). The cat waits till they get close and then charges them. It some how bites one of their hands off, then after jumping around a bit attacks another one of them. The goblins start running and the cat goes after them. When it catches up to one of the lashers the goblin manages to cut the cat's paw, stunning it. But the cat picks itself up and runs after the fleeing goblin and bites its head off.

Um...

You made the size or dmg higher.
Explain why you are so sure of this?

I can't get 20 cats to kill a groundhog and their base damage wouldn't do that.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Biag

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Bad Ass Cats
« Reply #6 on: March 23, 2010, 05:59:18 pm »

The DF combat system allows for a kitten to get a critical hit and one-shot a dragon (biting its head off with gore damage), to use the usual example. Also, being a war animal probably confers some type of benefit, although I can't imagine what.
Logged

Hyndis

  • Bay Watcher
    • View Profile
Re: Bad Ass Cats
« Reply #7 on: March 23, 2010, 06:25:36 pm »

Works the same way as a kitten blender.

Tiny, 2x2 pit full of kittens.

Drop a goblin into the pit.

Each individual kitten does almost no damage, and is almost completely harmless. Almost. But not entirely.

They sloooowly nibble the goblin to death. All 100+ kittens.   :D



And to make things more fun I dump other things into the blender, like cave crocodiles, dogs, wolves, tigers, lions, polar bears, ice wolves, horses, donkeys, unicorns, foxes, rhesus macaques, hoary marmots...

Things are blended!

And there are many decorations of goblins being struck down by animals.
Logged

Puriri

  • Bay Watcher
    • View Profile
    • My LEGO MOCs
Re: Bad Ass Cats
« Reply #8 on: March 23, 2010, 06:45:16 pm »

The blender sounds hilarious! I'm going to have to try that.

Biag's explanation must be the answer, but since I've seen this happen twice? Maybe not.
A war cat managed to kill several harpys.

And like I said earlier, the only thing I changed was the trainable.

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: Bad Ass Cats
« Reply #9 on: March 23, 2010, 07:03:49 pm »

And to make things more fun I dump other things into the blender... tigers, lions, polar bears...
Oh my!

Renault

  • Bay Watcher
    • View Profile
Re: Bad Ass Cats
« Reply #10 on: March 23, 2010, 07:15:11 pm »

A pit with hundreds of cats could certainly be useful for more than just goblin-devouring. I imagine a suspended tower, a dozen levels above the ground, with a floor grate....ahh, the glory of catrain would surely make any fortress proud.

Who knows, maybe you could run it through your dining room and allow the mayor an occasional dinner show.
Logged

SkyRender

  • Bay Watcher
    • View Profile
    • Sky Render's Domain
Re: Bad Ass Cats
« Reply #11 on: March 23, 2010, 07:24:28 pm »

The cat pit has just given me a fine idea for how to keep FPS in check with a large cat population: just pit all the cats in a 1x1 hole before they can pick a master, and when they inevitably do, so what?  They'll all be trapped on a single tile and unable to path anywhere, and it's not like their owners care enough to go and pick them up.
Logged
Sanity is for the weak.

Hyndis

  • Bay Watcher
    • View Profile
Re: Bad Ass Cats
« Reply #12 on: March 23, 2010, 07:42:43 pm »

The cat pit has just given me a fine idea for how to keep FPS in check with a large cat population: just pit all the cats in a 1x1 hole before they can pick a master, and when they inevitably do, so what?  They'll all be trapped on a single tile and unable to path anywhere, and it's not like their owners care enough to go and pick them up.


Yup. I originally did this to keep my FPS in check, keeping all of the animals pitted and occasionally dumping some so they explode for bone harvesting.

Then I realized I could also dump uninvited guests into the pit.

Sure, I dont recover the goblinite right away, but thats okay. Its still there to pick up later on.
Logged

sunshaker

  • Bay Watcher
    • View Profile
Re: Bad Ass Cats
« Reply #13 on: March 24, 2010, 07:26:21 am »

Somewhere it was mentioned that War animals do double damage, the cats 1:6:GORE becomes 2:12:GORE, which is rather respectable.
Logged