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Author Topic: Masters of Magic (Month Six)  (Read 15428 times)

Haika

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Re: Masters of Magic (Month Six)
« Reply #150 on: March 14, 2010, 06:54:57 pm »

Yes, all the same type, like a run in a factory, you have to refit to change type(free action).

And it seems to me I did answer this. But from now one, my response is, TRY IT AND SEE. It seems like I've been repeating myself over and over about how the rules arn't set by these conversations between turns. Take everything I say outside of a turn post and mechanics change with a grain of salt. I may change my mind when I actually see what you try to do with something.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Armok

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Re: Masters of Magic (Month Six)
« Reply #151 on: March 15, 2010, 07:55:12 am »

...a run in a factory, you have to refit to change type...

...TRY IT AND SEE...
*click* *facepalm*

I'm a F***ing idiot. Everything you have sad makes sense now, and it's actualy a quite good mechanic. I'm really, really sorry for all the mean things I said before.

I'll post something for creativity points if I manage to before the turn change, now for the turn finally:
######################


Golems:
00: maintain buildings in d2
01: dig a magma channel at b2 from c2 if the probability of succsess is estimated to be greater than 50%, else dig around randomly in search for stuff.
02: go to e3 bringing an unit of iron and the railcarts, build railways from iron.
04cw: go to c2 and research those ailien corpses more, bring an unit of iron with you
05r: build magma channels to/on c2, also connecting b2 so all 3 tiles now have magma access if the probability of succsess is estimated to be greater than 50%, else go to b1 and start studying how to grow flax/build flax farms
06I: mine for iron ore (what kind of ore is it by the way, magnetite? Hematite?)
07I: upgrade 03metCrtFrg using an unite of iron to be easier and faster to refit iteslf.
08w4wr: explore d4, going there via c3.
09w: build railways from iron brought by 04cw.
10r: go to b1 and tame the bison

03metCrtFrg: make two DrlDig-RigWrm-mine-01 bodies from iron.
Scout summon: explore g4

Magic: 5mp to research alchemist, 2 for upkeeping scouts, 3 to mana. I have no puppets so no spells cast.
Edit: Flavour stuff:
... or not. I seriously can think of NOTHING worth writing about that hasn't already been said. Any ideas?
This flavor stuff is really feeling more and more forced for each turn, golems don't keep diaries or talk idly, they dont sing songs of battle, they don't record their history. I'm suposed to write from a golem perspective, but the golem perspective is uterly BORING, golems dont have inner naration and their comunication consists of dry technical details. There is nothing to write.
« Last Edit: March 15, 2010, 12:00:11 pm by Armok »
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Armok

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Re: Masters of Magic (Month Six)
« Reply #152 on: March 17, 2010, 03:19:34 am »

Bump.

This turn has been way to long alredy, do something abaut it.
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100killer9

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Re: Masters of Magic (Month Six)
« Reply #153 on: March 17, 2010, 04:21:13 pm »

Alright...
K8: Have 1 person maintain farm, one person mine gold.
L8: Have 1 person maintain farms, 1 person build farms, one person look for larvae. Have medusas clear wreckage, and have 2 larva attempt to become larvae queens.
Cast spoiled rotten.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Armok

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Re: Masters of Magic (Month Six)
« Reply #154 on: March 17, 2010, 05:33:02 pm »

What took you so long? >:(
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100killer9

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Re: Masters of Magic (Month Six)
« Reply #155 on: March 17, 2010, 07:29:41 pm »

Honestly? I had other things going on.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Armok

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Re: Masters of Magic (Month Six)
« Reply #156 on: March 18, 2010, 05:41:00 am »

Well then quit the game instead of holding evryone else up!
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So says Armok, God of blood.
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Haika

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Re: Masters of Magic (Month Six)
« Reply #157 on: March 18, 2010, 12:54:02 pm »

I think at this point, I'm the one holding things up, so as Armok suggested, I am going to Quit the game. At least for a couple months. I will keep all the information saved, and if I find myself with more free time, and an urge to revive it, I shall do so. check back with me at the end of april, Until then, this game is officially On Hold.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Armok

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Re: Masters of Magic (Month Six)
« Reply #158 on: March 18, 2010, 04:09:49 pm »

...

D:
No, this cannot be! Believe me, if you put the game on "hold" you won't be reviving it in a few months, you'll have forgotten it. I've seen this so many, many times and from all sides, and it's the same tragedy every time. The ENTIRE reason In told him to quit was so the game would NOT be put on hold.
Please, I really, really like this game. I haven't been this involved in a game for months. Don't kill it, please?
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So says Armok, God of blood.
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Sszsszssaaayysss...
III...

ed boy

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Re: Masters of Magic (Month Six)
« Reply #159 on: March 18, 2010, 04:41:53 pm »

Another option (that I would reccomend) is to reveal your mechanics for running the game, so someone else can run the game instead of you.
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Haika

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Re: Masters of Magic (Month Six)
« Reply #160 on: March 18, 2010, 07:27:41 pm »

most of the mechanics are there in the posts, with most things having a 50% change of success. Magic comes in as paths, population enhancing, resource making, attack spells, or summoning, adjusted as race might change. Population growth is done like the following:

Population:
50% yes/no, per hex
(50)1-50 = 1
(40)51-90 = 2
(10)91-100 = 3

If someone does want to take over, let me know, I can give you all the resources, and see how it goes from there. I can even fall back on my npc group and keep playing in secret if that happens. It's just too much for me to try and run the whole thing lately, it's a ton of work, and hard to shorten without stopping completely.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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