quote:
Originally posted by Deathworks:
<STRONG>And I do believe that it makes sense in the game world, as well. After all, the involuntary move from travel to local map signals that our character noticed something and decided to move more carefully. Such, it would make sense if we knew from which general direction the sensation came the character noticed.</STRONG>
Monsters should be able to set ambushes for the player, though. Although... they really don't, at the moment. Logically there should be some perception check; if you win, you sense the creature nearby, and if not...
Well, what happens would depend on the creature. If, say, a pack of hungry wolves detects you and you don't detect them (at first), then the fight should begin with them already in sight of you (you get your first warning when they enter your view.) If you detect them first, it should go as you described above.
Whereas some creatures might avoid you deliberately... some might even just fail to notice you (a double miss if you also fail to notice them--effectively, no encounter. But a necessary check so high-perception characters have a chance to ambush them.)
Smarter creatures might set up proper ambushes, which could be nasty if you wander into a group of crossbow-goblins. Ok, maybe that last one isn't such a hot idea... I'm not sure pulling the player out of travel mode at random to show them an instant "You die!" message would be so good.
Perhaps there should be some sort of travelling / wilderness skill to help players with this... or they could use the existing ambush skill.
[ March 01, 2008: Message edited by: Aquillion ]