MapTiles (v1.1) is a tileset(/mod) that lets you view your worlds in full geographical glory! No longer will you be confused by which human settlement has more people, or wonder why that tundra looks a z-level below where it should be!
Basic versionThis is a 16x16 tileset. Place it in /data/art, edit your init file, and away you go into map heaven. Note: users may experience the following side effects when using this products: Phantom-Elves-Surrounding-Trees Syndrome (PESTS), Lack-of-Willow Syndrome (LOWS), Garbled Alphabet Syndrome (GAS).
Advanced VersionThis is a slightly modded version of DF, in which each tree has it's own, unique tile, so there's less collision between things that use the same tile (like elven settlements and highwood trees). Just copy over your save file(s) and you're ready to go! Other than the extra trees, this contains the exact same tiles as the tileset above. Note: may cause some users to experience really bad GAS.
Examples:
Without MapTiles:
Large MapWith MapTiles Basic:
Large MapWith MapTiles Advanced:
Large MapComments, questions, and suggestions are welcome.
Tree guide:
Credit to Mike Mayday's graphics set for the following tiles:
-oceans/lakes/sand deserts ('~', '≈')
-rock deserts (',', ''')
-shrubland, savanna, swamp, and marsh ('τ', '"')
-forests ('♠', '↑', 'Γ')
-glumprong, willow, and ash trees, tower-caps, and saguaro cacti.
and for the tiles from which the following tiles were derived:
-all trees, from trees.
-tundra ('∙', '·'), from grass, etc (',', '.', ''', '`')
-elven settlements ('î', '¶'), from some tree
-grassland, savanna, and marsh ('⌠', 'ⁿ'), from armor stands ('√')
-ruins ('µ'), from elven settlements (I think, 'î')
v1.1 - 3/12/10
Made hills less repetitive. Gave ocean/desert tiles a background.
v1.0 - 3/11/10
Release