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Author Topic: ASCII art for detailed tiles  (Read 884 times)

IronStorm

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ASCII art for detailed tiles
« on: September 01, 2006, 04:09:00 am »

This is a minor gripe and has probably been suggested before, but is there anyway to change the ascii art on the 'detailed' tiles so they arent gray blocks of confusion? How about just changing it to the smooth tile art but green or a lighter/darker gray?

I like the look of smooth tiles on the fortress, but detailing smooth tiles for noble rooms or dining halls gives me a headache every time I look at it.

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Mechanoid

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Re: ASCII art for detailed tiles
« Reply #1 on: September 01, 2006, 04:28:00 am »

Something definitely needs to be done, but i'm against using colors to mark detail floors, because i just know that you'll eventually be able to inlay gems or metals into floors... and that it'd be a pain to try and figure out if that green floor was detailed, or inlaid with green gems, or simply had green copper ore on it.
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odd2k

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Re: ASCII art for detailed tiles
« Reply #2 on: September 01, 2006, 07:12:00 am »

I'm thinking a special colour for detailed walls/floors. For example, walls that are detailed could look just like smoothed only they are also cyan colored. For floors, maybe they could be plain blocks of the same color (scattered/toned down so it doesn't hurt the eyes). And when these gems would be inlaid it could be ontop of said colour, although that sounds like it's far into the future.
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Blackcat

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Re: ASCII art for detailed tiles
« Reply #3 on: September 01, 2006, 08:26:00 am »

For me, the confusion comes about from the following inconsistency:
  • Undug stone uses a background colour to appear as a solid block.
  • Smoothed walls do not use a background colour.
  • Engraved walls use a background colour to appear as a solid block.
  • Rough floors do not use a background colour.
  • Smoothed floors do not use a background colour.
  • Engraved floors do use a background colour to appear as a solid block.

For me, the problem comes about because walls might or might not appear as a block, and so do floors.

My suggestion:

Rough walls stay as they are.

Smoothed walls continue to use the line art characters:

  • Plain rock uses dark grey characters on the light grey background.
  • Light rock uses light grey characters on the white background.
  • Dark rock uses black characters on the dark grey background.

Engraved walls stay as they currently are.

Rough floors stay as they currently are.

Smoothed floors stay as they currently are.

Engraved floors use a black background, and  their native colour for the character depicted.

The net result is that a wall appears as a solid block, with an appropriate character in  it, and a floor never appears as a solid block.

[ September 01, 2006: Message edited by: Blackcat ]

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FunkyWaltDogg

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Re: ASCII art for detailed tiles
« Reply #4 on: September 01, 2006, 08:34:00 am »

Really, I find the smoothed walls with black backgrounds to be pretty unambiguous, plus they look nice.  Engraved floors are the only wall/floor that gives me any trouble.
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Blackcat

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Re: ASCII art for detailed tiles
« Reply #5 on: September 01, 2006, 08:49:00 am »

quote:
Originally posted by FunkyWaltDogg:
Really, I find the smoothed walls with black backgrounds to be pretty unambiguous, plus they look nice.

I agree with you 100% on that. It does look good to smooth the walls currently. In fact, my above suggestion could probably have the smoothed walls remain as they are and not cause problems.

quote:
Engraved floors are the only wall/floor that gives me any trouble.

Again, 100% agree. For me, it's the fact that the tile doesn't use black as the background colour, at which point it looks more like a wall than a floor.

[ September 01, 2006: Message edited by: Blackcat ]

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odd2k

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Re: ASCII art for detailed tiles
« Reply #6 on: September 01, 2006, 09:07:00 am »

Well, here's my graphical suggestion. A special color is used for both walls and floor when it is detailed.

   

I also suggest that ore tiles should be turned into normal walls when detailed/smoothed, to blend in more. If someone is detailing an ore vein, chances are they really don't need it anyway.

[ September 01, 2006: Message edited by: odd2k ]

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odd2k

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Re: ASCII art for detailed tiles
« Reply #7 on: September 01, 2006, 09:09:00 am »

bah quoted instead of edit.

[ September 01, 2006: Message edited by: odd2k ]

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Grue

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Re: ASCII art for detailed tiles
« Reply #8 on: September 01, 2006, 10:29:00 am »

You may not need that ore vein, but dwarves do. They LOVE ore! Especially when it's in their own room.
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