Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Undead as a race...is this possible?  (Read 1875 times)

Aequor

  • Bay Watcher
    • View Profile
Re: Undead as a race...is this possible?
« Reply #15 on: February 27, 2010, 10:06:27 am »

Thanks, I'll try putting them in now,

also:
Spoiler (click to show/hide)

[EDIT: The extra personality tags don't seem to make any noticeable difference.]
« Last Edit: February 27, 2010, 10:28:07 am by Aequor »
Logged
Quote
[USE_GOOD_REASON:UNTHINKABLE]

3

  • Bay Watcher
    • View Profile
Re: Undead as a race...is this possible?
« Reply #16 on: February 27, 2010, 10:40:54 am »

It'll stop you from getting random super-altruistic, super-gregarious, super-anxious and such undead.
Logged

Aequor

  • Bay Watcher
    • View Profile
Re: Undead as a race...is this possible?
« Reply #17 on: February 27, 2010, 10:51:03 am »

But that doesn't matter with creatures, right?
Logged
Quote
[USE_GOOD_REASON:UNTHINKABLE]

3

  • Bay Watcher
    • View Profile
Re: Undead as a race...is this possible?
« Reply #18 on: February 27, 2010, 10:59:13 am »

It should do, as just as creatures with a high ANGER attribute appear to berserk more quickly, it's only logical to assume that certain other tags have an effect as well. Also, leader personality affects whether or not a civ will officially go to war or not.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Undead as a race...is this possible?
« Reply #19 on: February 28, 2010, 06:57:21 am »

Also, high EXCITEMENT_SEEKING and ADVENTUROUSNESS will make sure that any profession (but guard and local leader) will be recruitable duing the adventure mode. Using this in my Dragonlance mod, I had tons of Kender farmers, peasants and leatherworkers accompany me.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

3

  • Bay Watcher
    • View Profile
Re: Undead as a race...is this possible?
« Reply #20 on: February 28, 2010, 11:22:10 am »

I was thinking more of getting more of them to take part in wars. It seems to work, as far as my previous similar creations have gone.
Logged

tompliss

  • Bay Watcher
  • Goodbye ?
    • View Profile
Re: Undead as a race...is this possible?
« Reply #21 on: February 28, 2010, 02:18:58 pm »

Could you post your creature/entity of your zombies, please ?
Logged

Lancensis

  • Bay Watcher
    • View Profile
Re: Undead as a race...is this possible?
« Reply #22 on: February 28, 2010, 09:12:59 pm »

Also, high EXCITEMENT_SEEKING and ADVENTUROUSNESS will make sure that any profession (but guard and local leader) will be recruitable duing the adventure mode. Using this in my Dragonlance mod, I had tons of Kender farmers, peasants and leatherworkers accompany me.

Huh. So how does profession figure into it? And presumebly Immoderation helps by increasing the number of drunks?

EDIT: And what about combat skill?
« Last Edit: February 28, 2010, 09:19:11 pm by Lancensis »
Logged

Aequor

  • Bay Watcher
    • View Profile
Re: Undead as a race...is this possible?
« Reply #23 on: March 01, 2010, 03:22:28 pm »

Could you post your creature/entity of your zombies, please ?

Sure, here's the entity raw,

Spoiler (click to show/hide)

and the creature raw for the entity,

Spoiler (click to show/hide)
Logged
Quote
[USE_GOOD_REASON:UNTHINKABLE]

tfaal

  • Bay Watcher
  • 'Ello, 'ello!
    • View Profile
Re: Undead as a race...is this possible?
« Reply #24 on: March 03, 2010, 12:29:07 am »

Quote
[PERSONALITY:ACHIEVEMENT_STRIVING:91:95:100]
Reminds me of this:
Logged
I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.
Pages: 1 [2]