Hi guys. I've been playing DF for a while now, and i'm having trouble getting the perfect site. Basically, i want a site that is rich in resources but very hard to live in due to there being lots of things to kill my dwarves. I want to contain the following:
Haunted, Sinister, or Terrifying (or Untamed)
Lots of trees
Partially flat, sedimentary layer for lots of iron and flux
Magma pipe
Bottomless pit
Glowing pit
River or Stream
I've been using UltraFinder, which is an enormous help, but i havent been able to find a site with these things, even if i let UltraFinder run for hours. My question is, then, are there things i can change about the worldgen ini file that would make the features (glowing pit, magma pipe, etc.) more common, so i could have a higher success rate with finding suitable sites?
Thanks.
Edit: i'm really more concerned with increasing the prevalence of the features, so the flatness and woodiness factors arend an issue. I can sort through the sites ultrafinder finds - the problem is finding such sites in the first place.
Edit 2: Another question. In smaller worlds, is the chance of finding a particular feature the same as in a larger world? Basically, i;m wondering if generating small worlds is making my chances for finding suitable sites much smaller. However, the speed with which i can generate small worlds seems to offset this. Any thoughts?