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Author Topic: Improve balista firing arc.  (Read 710 times)

Tamren

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Improve balista firing arc.
« on: February 28, 2008, 01:51:00 pm »

Balistas and catapults are extremely frustrating to use because the firing arc is so narrow. To cover a stretch of wall you essentialy have to plate the wall with siege weapons in order to cover all of the ground in front.

Instead, can we simply give them a firing arc of 90 degrees so that they can attack targets in any direction as long as you orient them to the right quarter? If the dwarves can turn balistas around to reposition them, then turning a balista a few degrees as part of gunning should be easy. I know it doesn't make much sense graphically, but the closest we will come to free rotating balistas is adding diagonal siege engine graphics.

Also, can we get siege weapon targetting over multi-Z levels? Catapults should be able to fire over obstacles within reason. (and with spotters)

This would make it 800% easier to use these weapons for siege defences.

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Lazer Bomb

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Re: Improve balista firing arc.
« Reply #1 on: February 28, 2008, 03:35:00 pm »

I laughed, because when i saw the title i thought for a moment that you were suggesting an "Arc", but then i read it properly and realized you meant how balistas are fired.
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Drunken

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Re: Improve balista firing arc.
« Reply #2 on: February 28, 2008, 09:54:00 pm »

i would like to see my 8 or so legendary siege engineers actually be more accurate than the ones that have never fired a bolt in their lives. Even if its only by a little bit. Wider angles might look a bit funny if it was done in my fortress as I fire through a single fortification hole.

Edit: diagram removed, not displaying correctly

[ February 28, 2008: Message edited by: Drunken ]

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Draco18s

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Re: Improve balista firing arc.
« Reply #3 on: February 28, 2008, 11:48:00 pm »

quote:
Originally posted by Drunken:
<STRONG>Edit: diagram removed, not displaying correctly</STRONG>

Try the [code] tag?

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Keiseth

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Re: Improve balista firing arc.
« Reply #4 on: February 29, 2008, 12:19:00 am »

Edit: Sorry. Apparently I uh, posted in the wrong topic, or had the wrong tab selected. How embarrassing.

[ February 29, 2008: Message edited by: Keiseth ]

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veryinky

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Re: Improve balista firing arc.
« Reply #5 on: February 29, 2008, 12:25:00 am »

I would like a "manned" (dwarfed?) option for siege engines. So a siege operator would stand by the siege engine with it loaded. Ready to fire as soon as a target gets within range. Also he'd track targets and turn the engine to keep them within  their sights.

Also agree with the increasing of the fire "arcs" to 90 degrees.

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Hague

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Re: Improve balista firing arc.
« Reply #6 on: February 29, 2008, 03:17:00 am »

I was thinking that allowing siege engines to select tiles as targets would be a good way to go about helping them. First, make siege engineers a military unit so they can be stationed at a siege engine. The soldier can queue up tasks to adjust the target of the siege engine. The player selects a tile anywhere on the map with a task assigned at the siege engine. The siege engineer then acquires the job of adjusting the engine's target. If this makes the engine turn then the engine is "reconstructed" to face the closest approximate direction. The engine can then queue fire tasks which will fire at the targeted tile. The skill of the engineer that set up the siege engine trajectory will determine the scatter of the missile. This is basically how a real siege engine would work and would blend in well with   outside sieges in the Army Arc.
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Tamren

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Re: Improve balista firing arc.
« Reply #7 on: February 29, 2008, 05:29:00 pm »

Designated firing zones would be great. You get an operator to stand by and whenever enemies enter a specific zone he fires upon em.
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