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Author Topic: DF World aging experiment  (Read 2943 times)

Drug_unit

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DF World aging experiment
« on: March 02, 2010, 08:12:59 pm »

I had the idea do increase the worldgen time limit do a VERY high number so i can leave it working overnight do see what happens.
I will report what has happened tomorro.
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

CaptApollo12

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Re: DF World aging experiment
« Reply #1 on: March 03, 2010, 01:40:45 am »

Hehe my computer is strianing with gening a suped up world to year 9900. Its a relentless assualt game too! :)
year 67 now...
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Drug_unit

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Re: DF World aging experiment
« Reply #2 on: March 03, 2010, 05:41:12 am »

Well DF reached yearar 4427 then it became too slow for my computer.
 ::)
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

Mason11987

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Re: DF World aging experiment
« Reply #3 on: March 03, 2010, 07:41:51 am »

Well DF reached yearar 4427 then it became too slow for my computer.
 ::)

(I have no idea how much you know about computers)

It might LOOK like it froze, but if you go to Ctrl-Alt-Del, proccesses tab, and find the Dwarf Fortress process running with a >0 CPU then it's still doing something.  Let it keep running unless that drops to zero.

Drug_unit

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Re: DF World aging experiment
« Reply #4 on: March 03, 2010, 09:33:09 am »

It didint freeze or crash it just became too slow one year took 2 minutes do play trough so i decided do stop the worldgen.
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

Neruz

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Re: DF World aging experiment
« Reply #5 on: March 03, 2010, 09:39:51 am »

When doing super-long world gens, it's usually a good idea to turn history culling on, otherwise you end up with a save file that is 1.12 gigabytes.

Chrispy

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Re: DF World aging experiment
« Reply #6 on: March 03, 2010, 08:24:46 pm »

I've found that on my super-chaotic-epic maps with 100x the population figures, it can sometimes spend 40-90 minutes working on a single year, then start going through the rest at 1 every two or three seconds.
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CaptApollo12

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Re: DF World aging experiment
« Reply #7 on: March 03, 2010, 11:14:18 pm »

I left it on overnight and someone in my household exited df. If you are doing this turn priority to high. Im just cruising the forums while my world gens.
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Komdour

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Re: DF World aging experiment
« Reply #8 on: March 04, 2010, 12:02:06 am »

 :-[What is history culling? It's not on the wiki.
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Deon

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Re: DF World aging experiment
« Reply #9 on: March 04, 2010, 12:12:19 am »

Set "cull unimportant historical figures" on, it's in the world gen settings (e).

By the way, I can't link you to the thread right now, but there were people who made their DF to crash with a very long worldgen, so beware.
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Funk

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Re: DF World aging experiment
« Reply #10 on: March 04, 2010, 11:11:07 am »

i find that after the first 300 years or so a long dull "golden age" dawns.
higher civ, pop and site numbers help to make fun.

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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