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Author Topic: Goblin Outpost Liason?  (Read 4792 times)

Grif

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Goblin Outpost Liason?
« on: February 25, 2010, 12:00:35 pm »

So, first year of my new outpost in a southern taiga, the outpost liaison of the mountainhomes arrives:




So my liaison with my own civilization is a goblin? What's up with that, was he adopted as a little gobbo or maybe a converted goblin who wanted to be a dwarf?!

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KylonOrina

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Re: Goblin Outpost Liason?
« Reply #1 on: February 25, 2010, 12:05:31 pm »

Did he actually do the normal liaison stuff with you?
And EVERYONE wants to be a dwarf.
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NW_Kohaku

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Re: Goblin Outpost Liason?
« Reply #2 on: February 25, 2010, 12:05:58 pm »

So my liaison with my own civilization is a goblin? What's up with that, was he adopted as a little gobbo or maybe a converted goblin who wanted to be a dwarf?!

Yes. 

He was likely from a goblin fort that your dwarves managed to conquer and enslave.  He somehow managed to become the king/queen's favorite gobbo slave, and is now running errands for the king/queen.

You might want to check your civilization page, and make sure that your king/queen is actually a dwarf, or you might have to commit mass suicide.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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sunshaker

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Re: Goblin Outpost Liason?
« Reply #3 on: February 25, 2010, 12:10:31 pm »

Happens all the time. Basically the Dwarves and Goblins fought a war, the dwarves captured a goblin city and in order to not be killed one or more goblins joins the dwarf civilization. They take up the morals, ethics, weapons, armor, clothing and jobs of the new civ (an Elven member of a Dwarf Civ is quite happy to cut a Forest down, Human members of an Elf Civ is a Treehugger, a Dwarf member of a Human Civ is quite willing to live above ground and use whips and bows).

Somehow they have been promoted to a position of importance in the Civ (usually the previous civ member of that position has died somehow). It is quite common to have rulers that are of different race or even megabeasts (Cacame the Elf King of the Dwarves (http://www.bay12games.com/forum/index.php?topic=39897.0), someone else had a Dragon for a King).
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Grif

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Re: Goblin Outpost Liason?
« Reply #4 on: February 25, 2010, 12:14:08 pm »

Yeah I had read about Cacame but it had never happened to me before.

Yes, it seems my civilization conquered two goblin forts (shows on the region selection when civiliation is highlighted) and as a result they have some goblin members but the leadership is still dwarven (even his escort of guards are dwarves):



It would be awesome if some of the upcoming migrants were be goblins.  :D

Edit: not quite sure but it seems he wont actually talk to my outpost leader, he just follows him around while he goes about his work.
« Last Edit: February 25, 2010, 12:17:16 pm by Grif »
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sunshaker

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Re: Goblin Outpost Liason?
« Reply #5 on: February 25, 2010, 12:17:26 pm »

It would be awesome if some of the upcoming migrants were be goblins.  :D

Doesn't happen in the current version. Now a noble (not the king) that is not a dwarf would rock, no mandates.
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SmokedRWA

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Re: Goblin Outpost Liason?
« Reply #6 on: February 25, 2010, 12:26:26 pm »

Happens all the time. Basically the Dwarves and Goblins fought a war, the dwarves captured a goblin city and in order to not be killed one or more goblins joins the dwarf civilization. They take up the morals, ethics, weapons, armor, clothing and jobs of the new civ (an Elven member of a Dwarf Civ is quite happy to cut a Forest down, Human members of an Elf Civ is a Treehugger, a Dwarf member of a Human Civ is quite willing to live above ground and use whips and bows).

Somehow they have been promoted to a position of importance in the Civ (usually the previous civ member of that position has died somehow). It is quite common to have rulers that are of different race or even megabeasts (Cacame the Elf King of the Dwarves (http://www.bay12games.com/forum/index.php?topic=39897.0), someone else had a Dragon for a King).

I have to know more about the Dragon King.
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Grif

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Re: Goblin Outpost Liason?
« Reply #7 on: February 25, 2010, 12:27:02 pm »

Ahah, goblin liaison finally talked with my leader so my band of dwarves aren't xenophobic bastards after all.  :D
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Firehound

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Re: Goblin Outpost Liason?
« Reply #8 on: February 25, 2010, 12:42:51 pm »

Happens all the time. Basically the Dwarves and Goblins fought a war, the dwarves captured a goblin city and in order to not be killed one or more goblins joins the dwarf civilization. They take up the morals, ethics, weapons, armor, clothing and jobs of the new civ (an Elven member of a Dwarf Civ is quite happy to cut a Forest down, Human members of an Elf Civ is a Treehugger, a Dwarf member of a Human Civ is quite willing to live above ground and use whips and bows).

Somehow they have been promoted to a position of importance in the Civ (usually the previous civ member of that position has died somehow). It is quite common to have rulers that are of different race or even megabeasts (Cacame the Elf King of the Dwarves (http://www.bay12games.com/forum/index.php?topic=39897.0), someone else had a Dragon for a King).

I have to know more about the Dragon King.
I agree, there must be more information on this topic.
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NW_Kohaku

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Re: Goblin Outpost Liason?
« Reply #9 on: February 25, 2010, 01:58:11 pm »

Ahah, goblin liaison finally talked with my leader so my band of dwarves aren't xenophobic bastards after all.  :D

Your leader was too busy with other stuff.  Make sure that your leader has no other labors enabled for the time that they need to meet. (This is actually a benefit of a baron(ess) - they never have labors to disable, so at least they're always ready to parley.)

Also, this has frustrated me seriously in the past... if you set up a meeting hall/office for your mayor, make sure that anything east or southeast of your desk is either part of their office, or solid stone for some bizzare reason, dwarves want to hold their meetings about 5 tiles east/southeast of their actual desk, even if that's standing on a clif outside during a seige when you have forbidden going outside which is about 400 dwarf steps away from just sitting in the chair they were already sitting in.  And they re-path a new target location for every individual step of the negotiations, leading them to repeatedly take the week-long journey in and out of the fortress over the course of the 8-step process of negotiating something.

YEEEEEEAAAAAARRRRGH!

Alternately: just lock your damn negotiator in the room until he gets the stupid trade agreement over with.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare