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Author Topic: The Axe of Impaling (succesion game)  (Read 16386 times)

addictgamer

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Re: The Axe of Impaling (succesion game)
« Reply #120 on: January 25, 2010, 08:14:41 pm »

:o It didn't post a post I made.


All well, Let me repost the save in a few moments.


Alright, here is what's going to happen.

1. Koji will play the rest of my turn which is until the end of winter (Yes, I have changed it back to normal, and even though I have played over 24 hours in-game, I still didn't finish more than a season)

2. I will finish writing and post my story later.

3. I fixed the lighting in the project, still didn't find good textures.

4. Save will be up in half an hour I think.




Note to self: push the 'post button' before pressing the red 'x' in the top right corner
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

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Re: The Axe of Impaling (succesion game)
« Reply #121 on: January 25, 2010, 08:41:33 pm »

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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

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Re: The Axe of Impaling (succesion game)
« Reply #122 on: January 25, 2010, 09:08:23 pm »

Let me explain the differences in the layout of the fort.

First, the entrance is much different than it previously was, and I have sealed off the mountain that the bridge leads into, so you can build on the outside of it.

Take a look for yourself.


Second, as you can see, there's a gold thing on the right side of the entrance.
That is the start of my palace.
If you can work on it, it would be greatly appreciated.

I would have tapped the lava if some one had actually hooked up the floodgate with the lever as I had ordered.
Once that job is done, make sure to save then dig the magma then test the floodgate to make sure that the magma floodgates work.
Anyway, don't forget to take use of the obsidian and spell craft mods.

The thing being dug by the brook is just a little noble's bathing area.
Feel free to do whatever you want with it


Most of the population is always working on...stuff...
Ya, I don't know how I manage to keep the idlers at a near-constant 0.


You should assign some more people to the military, and finish the entrance.
The little area in the entrance that has some ramps leading underground...That place I meant to route some of the brook into to trap invaders.
Use it for whatever you want, of course.

A road right before the flooding trap is being removed, after it's finished, make a channel 1 x 3 (1 wide, 3 tall) channel right at the bottom right corner of the barracks, that way invaders are forced to route through our military's training quarters.
If you have a better idea, feel free to carry it out.

Also, as far as I know, none of the bridges at the entrance are attached to levers.

Oh, I don't know how to make adamite coffins  :-\ So some one else will have too.
I placed a temporary (slate?) coffin.
Wait, is a sarcophagus and a coffin the same thing in df? I've always been confused by this.

Have any other questions about the layout? I can provide answers for most of them.
make sure to take a good look around before un-pausing.


Finally, Have fun!
Just make sure you don't have too much and end the fort.
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

Koji

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Re: The Axe of Impaling (succesion game)
« Reply #123 on: January 30, 2010, 06:48:28 am »

Oh hey, I've been really sick but I'm here now. Getting started right away.
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gumball135

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Re: The Axe of Impaling (succesion game)
« Reply #124 on: January 30, 2010, 11:05:58 am »

Good luck :)
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You could start a zoo and end up with a natural history museum, I'm sure no one would mind.

addictgamer

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Re: The Axe of Impaling (succesion game)
« Reply #125 on: January 30, 2010, 02:27:35 pm »

No problem, glad you are well now.

Good luck playing.


Again, feel free to ask me about the layout.
I know of only what I added though.

I suggest make some booze btw, you'd be surprised how fast it goes from 700 barrels to 400. (You probably knew already)
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

gumball135

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Re: The Axe of Impaling (succesion game)
« Reply #126 on: February 05, 2010, 11:10:26 am »

Any updates, Koji?
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You could start a zoo and end up with a natural history museum, I'm sure no one would mind.

addictgamer

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Re: The Axe of Impaling (succesion game)
« Reply #127 on: February 05, 2010, 04:21:40 pm »

I was going to ask the same last night.



Don't feel rushed though.
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

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Re: The Axe of Impaling (succesion game)
« Reply #128 on: February 17, 2010, 04:22:27 pm »

Koji, what happened?
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

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Re: The Axe of Impaling (succesion game)
« Reply #129 on: March 02, 2010, 12:44:32 am »

Ok, I think it is fair to say that we can skip his turn...

If one of you disagree, feel free to speak up.

As for me, I will pm Defiance shortly.
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.
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